Caracal

Caracal
Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.

Special Ability: 5% bonus Kinetic Missile Damage per skill level and 10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level.
Fitting
powergrid Output powergrid Output
530 MW
Low Slots Low Slots
2
Med Slots Med Slots
5
High Slots High Slots
5
CPU Output CPU Output
350 tf
Launcher hardpoints Launcher hardpoints
5
Turret hardpoints Turret hardpoints
2
Calibration Calibration
400 points
Upgrade Hardpoints Upgrade Hardpoints
3
Structure
Max Velocity Max Velocity
178 m/sec
Inertia Modifier Inertia Modifier
0.295
Magpulse Propulsion Strength Magpulse Propulsion Strength
6 points
Mass Mass
12,910,000 kg
Volume Volume
92000 m3
Capacity Capacity
450 m3
Capacitor
Recharge time Recharge time
381.25 sec
Capacitor Capacity Capacitor Capacity
1062.5 Energy
Targeting
Maximum Targeting Range Maximum Targeting Range
57.50 km
Max  Locked Targets Max Locked Targets
6
Gravimetric Sensor Strength Gravimetric Sensor Strength
15 points
Signature Radius Signature Radius
145 m
Scan Resolution Scan Resolution
210 mm
Shield
Shield Capacity Shield Capacity
1563 HP
Shield Em Damage Resistance Shield Em Damage Resistance
0 %
Shield Explosive Damage Resistance Shield Explosive Damage Resistance
50 %
Shield Kinetic Damage Resistance Shield Kinetic Damage Resistance
40 %
Shield Thermal Damage Resistance Shield Thermal Damage Resistance
20 %
Shield recharge time Shield recharge time
1,250.00 sec
Armor
Armor Hitpoints Armor Hitpoints
1,055 HP
Armor Em Damage Resistance Armor Em Damage Resistance
50 %
Armor Explosive Damage Resistance Armor Explosive Damage Resistance
10 %
Armor Kinetic Damage Resistance Armor Kinetic Damage Resistance
25 %
Armor Thermal Damage Resistance Armor Thermal Damage Resistance
45 %
Drones
Drone Capacity Drone Capacity
10 m3
Drone Bandwidth Drone Bandwidth
10 Mbit/sec
Miscellaneous
Tech Level Tech Level
1
Blueprint
Caracal Blueprint i Caracal Blueprint
Required skills
Primary Skill required
Caldari Cruiser Caldari Cruiser II
Spaceship CommandSpaceship Command III
Caldari FrigateCaldari Frigate IV
Spaceship CommandSpaceship Command I
Material Requirements
Material / Mineral
Tritanium Tritanium
338,237
Pyerite Pyerite
84,924
Mexallon Mexallon
27,840
Isogen Isogen
5,812
Nocxium Nocxium
1,404
Zydrine Zydrine
304
Megacyte Megacyte
84
Waste
? Waste Factor
10%
Reprocess
Material / Mineral
Tritanium Tritanium
307,488
Pyerite Pyerite
77,204
Mexallon Mexallon
25,309
Isogen Isogen
5,284
Nocxium Nocxium
1,276
Zydrine Zydrine
276
Megacyte Megacyte
76

The Caracal and its variations are great platforms for PVE play, particularly for level 2 missions. Capable of mounting up to five heavy missile launchers (with the appropriate skills). Missiles allow the Caracal to attack NPC ships from ranges exceeding 40km, which is often outside the range of enemy weapons. Missiles are also a good weapon system to use in level 2 missions because they do excellent damage to enemy cruisers, but are also effective against frigates because they don't rely on turret tracking speed.


Contents

Fitting your Caracal

High Slots

Weapons on the Caracal should consist primarily of missile launchers due to the considerable bonuses offered for this weapon type.Heavy missile launchers are the primary weapon for the caracal, because they have a high damage output, and a long range. Heavy Assault Missile Launchers are also an option, but they are less favored due to the fact that the Caracal performs better at longer ranges. Assault Missile Launchers are useful for level 2 missions where most targets are frigates which do not recieve full damage from heavy missiles. They are also a surprisingly effective and fitting-friendly choice against larger targets, since their DPS is close to that of heavy missiles in the hands of lower skilled players, though their range is shorter.


Medium Slots

In PVE, an active tank is often the preferred method of protecting the Caracal. However, it is also a good idea to fit some passive modules such as a shield extender and modules that provide enemy-specific resistance bonuses.


Low Slots

Low slots on a Caracal are rather limited, with only two slots, and may be used to fit modules increasing CPU and/or Power Grid. A popular option is to use a low slot to fit one or more missile guidance systems to improve missile damage and launcher speed.


Drones

All variations of the Caracal have a 10m3 drone bay with 10m/bits bandwidth meaning they can carry a small amount of drones to assist in missions. Since the Caracal should have no trouble damaging medium targets such as other cruisers, a good idea is to carry 2 Light Drones, which are useful for taking down frigates, as well as saving ammo when attacking structures in missions when you have extra time.


Example Fitting

This is an example fitting for PVE missions using the best available Named Modules. This is a good all-around combat mission vehicle, though you should expect to change the shield resistance amplifier to better represent the factions you fight in missions. This is not the *Best* fitting available for the Caracal for all players, your play-style should be considered when fitting any ship.


High Slots

  • Heavy Missile Launcher x 4
  • Assault Missile Launcher x 1

This missile setup allows plenty of firepower for taking down cruisers. It also includes an assault launcher to help take out frigates, and also because it consumes less CPU and Power Grid to fit.


Medium Slots

  • 10MN Afterburner I : Afterburners allow you move quicker to help escape or engage enemies, collect loot faster, improve translational velocity, and many other useful purposes.
  • Medium Shield Booster I: This Sheild Booster will allow a quick recharge of your shields, and is the main component of your active tank.
  • Shield Boost Amplifier I: Will improve the amount of shield hp recovered by your shield booster and will also reduce the amount of capacitor charge used to regain shield HP.
  • Medium Shield Extender I: Increases your shield hit points by 60%, as well as causing your shield to recover more hp per second.
  • Magnetic Scattering Amplifier I: Increases resistances EM damage. It is a good idea to add an amplifier that corresponds with the type of damage your NPC enemies will deal.


Low Slots

  • Damage Control I: Damage control devices are an excellent addition to any ship, providing a huge overall resistance bonus for extremely little activation cost.
  • Ballistic Control System I: This will increase the damage of your on board missile systems. This provides an obvious benefit to your combat abilities.


Recommended Skills

The following skills up will greatly increase the performance of your Caracal. It is recommended that you train all of them to at least level III.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Caldari Starships

Frigates T1 Frigates BantamCondorGriffinKestrelMerlinHeron || Faction Frigates || WormCaldari Navy Hookbill • •
T2 Frigates || Assault Ships || HawkHarpy || Interceptors || CrowRaptor || Covert Ops || BuzzardManticore || Electronic Attack Ships || Kitsune
Destroyers T1 Destroyers Cormorant
T2 Destroyers || Interdictors || Flycatcher
Cruisers T1 Cruisers OspreyBlackbirdCaracalMoa || Faction Cruisers || Caracal Navy IssueOsprey Navy IssueGila
T2 Cruisers || Heavy Assault Ships || CerberusEagle || Recon Ships|| FalconRook || Heavy Interdictors || Onyx
T3 Cruisers || Strategic Cruisers || Tengu
Battlecruisers T1 Battlecruisers FeroxDrake
T2 Battlecruisers || Command Ships || NighthawkVulture
Battleships T1 Battleships ScorpionRavenRokh || Faction Battleships|| Raven Navy IssueRattlesnakeRaven State Issue • •
T2 Battleships || Black Ops || Widow || Marauders || Golem
Industrials T1 Industrials BadgerBadger Mark II • • • || Freighter || Charon
T2 Industrials || Transport Ships || Bustard || Blockade Runners || Crane || Jump Freighters || Rhea
Capitals Capital Ships || Carrier || Chimera || Dreadnought ||Phoenix || Mothership || Wyvern || Titan || Leviathan


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