Hull: Rupture Class
Role: Heavy Interdictor
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Core Complexion Inc.
Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
Minmatar Cruiser Skill Bonus: 5% bonus to medium projectile turret rate of fire and 5% bonus to shield resistances per level
Heavy Interdictors Skill Bonus: 10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level
Note: can fit warp disruption field generators
|
powergrid Output
1,010 MW |
Low Slots
4 |
Med Slots
6 |
High Slots
6 |
CPU Output
392 tf |
Launcher hardpoints
3 |
Turret hardpoints
5 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
214 m/sec |
Inertia Modifier
0.445 |
Plasma Propulsion Strength
9 points |
Mass
14,820,000 kg |
Volume
96000 m3 |
Capacity
452 m3 |
Recharge time
335.00 sec |
Capacitor Capacity
1250 Energy |
Maximum Targeting Range
55 km |
Max Locked Targets
5 |
LADAR Sensor Strength
13 points |
Signature Radius
130 m |
Scan Resolution
245 mm |
Shield Capacity
1582 HP |
Shield Em Damage Resistance
75 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
40 % |
Shield Thermal Damage Resistance
60 % |
Shield recharge time
1,250.00 sec |
Armor Hitpoints
2,004 HP |
Armor Em Damage Resistance
90 % |
Armor Explosive Damage Resistance
10 % |
Armor Kinetic Damage Resistance
25 % |
Armor Thermal Damage Resistance
67.5 % |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
| |
| Primary Skill required |
Minmatar Cruiser V |
Spaceship Command III |
Minmatar Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Heavy Interdictors I |
Propulsion Jamming V |
Electronics III |
Navigation II |
Weapon Upgrades V |
Gunnery II |
Spaceship Command V |
| Skill / Science |
Minmatar Starship Engineering 1 |
Mechanical Engineering 1 |
| Skill / Mechanic |
Cruiser Construction 5 |
| Skill / Industry |
Industry 5 |
| Ship / Cruiser |
Rupture 1 |
| Material / Mineral |
Morphite 110 |
| Commodity / Tool |
R.A.M.- Starship Tech 14 |
| Commodity / General |
Construction Blocks 138 |
| Commodity / Construction Components |
Plasma Thruster 145 |
Ladar Sensor Cluster 121 |
Nanomechanical Microprocessor 363 |
Fernite Carbide Composite Armor Plate 303 |
Nuclear Reactor Unit 182 |
Electrolytic Capacitor Unit 223 |
Deflection Shield Emitter 303 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 30,118 |
Isogen 5,330 |
Nocxium 628 |
Zydrine 66 |
Megacyte 64 |
Morphite 100 |
| Commodity / General |
Construction Blocks 125 |
| Commodity / Construction Components |
Plasma Thruster 132 |
Ladar Sensor Cluster 110 |
Nanomechanical Microprocessor 330 |
Fernite Carbide Composite Armor Plate 275 |
Nuclear Reactor Unit 165 |
Electrolytic Capacitor Unit 203 |
Deflection Shield Emitter 275 |
|
Accuracy: Accurate
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