In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Special Ability: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level. |
powergrid Output
20,500 MW |
Low Slots
7 |
Med Slots
4 |
High Slots
8 |
CPU Output
505 tf |
Launcher hardpoints
2 |
Turret hardpoints
8 |
Calibration
400 points |
Upgrade Hardpoints
3 |
Max Velocity
94 m/sec |
Inertia Modifier
0.12 |
Fusion Propulsion Strength
8 points |
Mass
97,100,000 kg |
Volume
517500 m3 |
Capacity
675 m3 |
Recharge time
1,154.88 sec |
Capacitor Capacity
7500 Energy |
Maximum Targeting Range
67.50 km |
Max Locked Targets
7 |
RADAR Sensor Strength
20 points |
Signature Radius
400 m |
Scan Resolution
95 mm |
Shield Capacity
6211 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
40 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
2,500.00 sec |
Armor Hitpoints
7,500 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
20 % |
Armor Kinetic Damage Resistance
25 % |
Armor Thermal Damage Resistance
35 % |
Drone Capacity
75 m3 |
Drone Bandwidth
75 Mbit/sec |
| |
| Primary Skill required |
Amarr Battleship II |
Spaceship Command IV |
Amarr Cruiser IV |
Spaceship Command III |
Amarr Frigate IV |
Spaceship Command I |
| Material / Mineral |
Tritanium 8,335,400 |
Pyerite 2,084,283 |
Mexallon 522,141 |
Isogen 130,376 |
Nocxium 32,584 |
Zydrine 7,885 |
Megacyte 2,951 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 7,577,636 |
Pyerite 1,894,803 |
Mexallon 474,674 |
Isogen 118,524 |
Nocxium 29,622 |
Zydrine 7,168 |
Megacyte 2,683 |
|
Accuracy: Accurate
This page was approved
The Apocalypse offers a few things that the Armageddon and Abaddon do not.
First is cap stability. Its 50% cap bonus with lasers combined with its superior capacitor strength allows this beast to permanently fire its laser turrets without wasting precious mid slots and low slots on capacitor modules. This allows the pilot to fit additional tank/dps/whatever modules instead.
Secondly and most importantly, the Apocalypse's range bonus is what truly sets it apart from the other Amarr battleship options. Simply put, greater range makes it the superior Amarr sniper.
Additional Images
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See Also
Apocalypse (Fitting)
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