![]() |
![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Agent Accuracy: Accurate
This page was approved
Agents are non-player characters, (NPCs) that are responsible for managing the empire and faction generated missions. For example the Caldari Provisions, (CP) company doesn't run on magic and faery dust as do some other MMOs. It runs because, like any financially successful corporation, it outsources much of its grunt work. If CP needs 100,000 cubic meters of garbage disposed of, a contract goes out and any available agent will be able to assign this duty to any willing player character pilot. Not all missions are boring garbage runs. There are several types of missions available that cover topics like mining, trade, and simple combat.
OverviewWhy choose agents?Agents offer several rewards for completing their missions. The tangible benefits include money and items, especially valuable Implants or rare skill books. The intangible benefit to running agent missions is the ability to increase standings. This basically is the the approval or disproval of the corporation you're working for. A high approval rating leads to better agents, i.e. better missions and rewards as well as less tax on using station services (like refining). With the deployment of Red Moon Rising, faction standing also dictates whether or not a pilot can use the corporation rebirth facilites ( 8.0 required) or anchor a starbase in empire space. Why avoid agents?Like any possible source of wealth in the game, there are several balances in place to make sure it (1) doesn't get exploited and (2) doesn't become the sole activity for all pilots due to its appeal. The tedium, slow advancement, and competitive pay work to even the scales. Mission running can be quite tedious no matter what kind of agent a pilot chooses. Also, if a player does not have high social skills trained or have a high charisma, the slow advancement through the ranks of agents might make a player consider another career path. Additionally, the pay for running missions is similar to what a player can make in other activities skillpoint for skillpoint. A low level player can make as much mining as they can doing low level agents. A high level player can make as much or more running Complexes or doing research and development. How do I find agents?Open the map ( F10 ) - Star map - Color Stars by - My Information - My Agents. Systems highlighted in green have agents that accept you and mouse over a system gives more info, complete missions to get to better agents. How do I find better agents?SHOW INFO one of the agents you have already worked for ... click his CORP logo and then the Agents tab. See where the agents are located and which will talk to you. Types of AgentsAgents come in four fundamental flavors. Agent by locationAgents can be found about anywhere your ship can travel. They have been spotted at planets, moons, Asteroid belts, outside and inside stations, and even inside Complexes. Most agents, however, are located in their safe offices inside stations. Almost all agents, research agents and Storyline agents are located there, all you need to do to find them is to dock inside a station and look at the agents tab. You can use many online agent finder services to facilitate finding and comparing agents. Few agents, known as COSMOS agents, are located in other places. Some of them can be located by scanning, some will be found at certain beacons, others will appear only to players doing certain missions. Agents in space are mysterious, and there is no known complete database of them. Most event agents are agents in space. Agents by mission typeEvent Agents
Mission Agents
Research Agents
A research agent is a little different from your regular mission agent. To find one you first have to check what npc corporation that has an R&D division. But under Research Services you can see relevant skills, High energy physics and Plasma physics. This means you have to have, except for a good standing towards the corporation , one of these skills to be able to use this agent. If you don't have one of these skills train to level 1 (if you're going to do missions for a research agent you should train the skill required higher than just the needed skill level, why will be explain if you read further) you will not be able to do missions for this agent. As you also can see you have predictable patents listed under each skill. This means that this is what you have a chance to get if you do missions for this agent. Storyline Agents
Agent Levels and QualityEvery agent has a level (1-5) and a base quality, ranging from -20 to +20, which is listed in its info. When you've done a lot of missions for your agent and your standings towards both the agent and the npc corporation has grown you can move on to a higher level agent. When this is possible you just have to look at the next agents info, and check what standings it says you need to be able to use it and then check what standing you have right now towards the npc corporation your doing missions for. Access to AgentsAccess to Agents is determined based on your Effective Standing by this formula: required standing = (agent level - 1) * 2 + quality level / 20
RewardsRewards are affected by: 1) agent level 2) agent location (security level of the system) 3) effective quality Of course, rewards are affected by missions you get, too :) Effective qualityEffective quality is very important. It is calculated as follows: Effective Quality = Base Quality + (5 * Level of Negotiation) + Effective Standing Effective quality (EQ) determines from what end of the mission pool the agent will select missions. The high the EQ, the shorter the trips will be for couriers and the closer the kill targets will be. Also, it seems to improve the chances of the agent offering the harder and more rewarding missions. This actually means that a higher quality agent may offer you harder, instead of easier, missions. The better rewarding missions are often the harder ones. Effective quality also directly affects the reward and your standing gain with the agent and their corporation, for every mission. Agent level and system securityIn any case, a low quality Agent II is much better than a high quality Agent I for rewards and standing gains, although the missions are proporationately more difficult. A difference of 0.1 in system security translates to a 10% increase in rewards. A 1 point difference in agent quality is roughly a 1% difference in rewards. Thus it would be more beneficial to use a lower sec, lower quality agent, than a higher sec, higher quality agent unless the difference is extremely staggering.
Level 5 agentsThey exist as of Revelations 2 patch. About 10 agents per (empire) faction have been added. Finding AgentsIn a Particular Location
Affiliated with a Particular CorporationSo let's say we want to do mission for Federal.
You will now get a list of corporations; some of the ones listed in the picture above aren't npc corporations. In this picture above I've high lighted Federal Intelligence Office, right click and show info. When you get the information window for Federal Intelligence Office click on the tab Agents. You can now see there are different divisions of which you can chose from. It will now list the agents that are available to you and those that aren't available to you. In this case you can see most agents under Administration are available, this must mean that the character who is looking at this have done missions for Federal before and there for have a good standing towards them and can pick more agents. If your just starting to do missions you might just have a few to chose from, maybe none at all, if so you have to try another division and see if you can work your way up to reach the standing you need against Federal to get the agent you want. Loyalty Points and Rewards
Your agent will pay you for doing missions for it, and also most of the time gives you a reward. The reward can be anything from more money to Modules to an Implant.
Choosing the NPC corporationOk so you want to start doing agent missions, well first of you need to find yourself an agent. So where to look? First off, you need to choose an NPC corporation you want to do missions for, and there are a lot of them out there so it isn't easy to pick. But here are some pointers (there is also a list of NPC corporations at the end of this guide). It's always useful to do missions which benefit your own Corporation, this can help you and the corporation get a better standing towards that npc corporation and will let you get more out of your refining at stations that are owned by that npc corporation. So let's say we want to do mission for Federal.
You will now get a list of corporations. Some of the them listed may not be npc corporations. Right click on the Federal Intelligence Office corporation and show info. When you get the information window for Federal Intelligence Office click on the tab Agents. You can now see there are different divisions of which you can chose from. They all give out similar missions, but it varies some. For example, Administration will probably give you more transport missions, get goods and so forth. And doing missions for Intelligence will probably give you more fight missions, as in go and destroy this spy. In this case I chose to do missions for Administration, so click on that one. It will now list the agents that are available to you and those that aren't available to you. In this case you can see most agents under Administration are available, this must mean that the character who is looking at this has done missions for Federal before and therefor has a good standing towards them and can pick more agents. If you're just starting to do missions you might just have a few to chose from, maybe none at all. If so, you have to try another division and see if you can work your way up to reach the standing you need against Federal to get the agent you want. Let's say we want to do missions for Ormalon Gien.
You can now see the agent's information, that it's a level 3 agent, and where it's located. In this case we would have to go to the system Aufay, and then to the station Federal Intelligence Office Testing Facilities.
If you get uncertain at any time of your missions run, you can check your Journal in the left side menu. There you have two tabs to choose from:
Not completing a mission will set your standings against the npc corporation back a little. But it's usually repaired within 2-3 missions. There are so far five levels of agents in EVE. As a starter of agent missions you will most likely have to start with a level 1 agent and work your way up. The higher the level the harder the missions get. You will be fine doing missions for a level 1 agent in a Frigate, you might even be well off doing missions for a level 2 agent in a frigate. But for level 3 missions, when it comes to fighting missions you might need a Cruiser to be able to take out the enemy. For doing Level 4 missions you usually need a Battleship and sometimes some friends with you. Your agent will pay you for doing missions for it, and also most of the time gives you a reward for completing the mission quickly. The reward can be anything from more money to Modules to an Implant. When you've done a lot of missions for your agent and your standings towards both the agent and the npc corporation has grown you can move on to a higher level agent. When this is possible you just have to look at the next agent's info, and check what standings it says you need to be able to use it and then check what standing you have right now towards the npc corporation you're doing missions for. Agent MissionsA list of missions agents will offer you: Missions Mission DistributionsAgents of different divisions give a different mix of missions to run:
Skills for Agent RunnersIf you know you're going to do a lot of agent missions you might want to take time to invest in a few skills also.
If you're also looking to raise your personal security standings you might want to train the skill:
It can also be used to get access to level 2 missions quickly. If a character starts with level 5 Diplomacy and then breaks one Event Mission with a faction their faction standing instantly raises to +2.0 and any corporations with that faction get a +2.0 boost giving the player access to level 2 missions with that corporation. Note: These Faction standings should not be confused with Corporation standings. Only Event and Storyline missions alter Faction standings. Normal missions will only affect Corporation standing. To what level should you train these skills then? Well that's up to you, consider how much time you want to spend on those skills, how much mission running will you do? Location ServicesSome agents can help you locate players in the world of EVE. These agents have 'Location Services' listed in the Agent Info along with the time it will take and the price of locating the player. The better the agent, the less time it takes the agent to find the player you're looking for, and in this case time can be of the essence, as pilots move around all the time. If you want to use the location service you need to be in the same station as your agent and then tell him/her who you are looking for. The cost will then be withdrawn from your account and you will receive an EVEmail with the player's last known location when your agent has located him/her. See Also
Top Contributors For This Page
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||