Neural remapping

Neural Remapping

Cutting-edge neuroscience allows capsuleers to shift their natural strengths and weaknesses around between the five key cognitive areas. This technique is frequently used to facilitate a change in the direction of a capsuleer’s skill plan.

Rules concerning Neural Remapping

  • Each new character will start with two free neural remaps as a virgin mind.
  • You can use the neural remap feature again one year after you last used it.
  • You can not have more than 15 base points in an attribute. This leads to a maximum score of 30 for any given attribute with maximum skills and the best implants available.
  • You must have at least one assigned attribute point in each attribute.
  • You can not save your neural remap request if you have not assigned all your attribute points.
  • You can not assign less than 4 points to each attribute.

Accessing the Neural Remapping feature

If you have a neural remap available you can access it through the Remap Now button on your character sheet under Attributes.

Assigning attribute points

You can add or subtract an attribute point from any of your attributes by using the + and – buttons in the same row as the attribute in question. You can see your unassigned attribute points at the bottom of the window.

Once you have assigned the attribute points as you wish you can save your changes. You will receive a confirmation screen to ensure that you have set your attributes as you wished. Take the time to double check if everything is in order before you proceed.

Because of the restriction on minimum points-per-attribute, some bloodlines which previously started with less than 4 points on some attributes cannot remap without moving more points to these attributes. As a result of this, remapping causes a general detrimental affect on that character's attributes.

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