|
|
Mission Description
| Hmm... Yes, I do have some work for you.
Although the Cartel usually has a firm grip over the criminal strata in our system, Sansha's Nation has been poking its ugly nose in here of late-- which is perfectly fine with us. In fact, watching the two outlawed organizations duke it out is one of my favorite pastimes. If we’re lucky, it will give both sides a good bruising, which will only work in our favor.
Of course, there’s also bad news. An InterBus ship traveling to Hakeri got caught in the middle of one of the pirate warzones. The ship was damaged beyond repair and can neither warp out nor navigate away from the crossfire. Your task is to rescue the ship’s crew. Please retrieve them before any more harm is done; they're already scared out of their minds. The faster you get this done, the better.
Good luck.
|
Mission Information
Type : Encounter/Kill
| Location : Deadspace
|
Mission Level : 4
| Part of a Mission Chain : No
|
Mission Goal
| Rescue the stranded crewmembers from the damaged ship in the third room of this deadspace complex.
|
Tips and Help
| This is one of the more difficult and time consuming level 4 missions.
Entry area: there are two gates here, one for Sansha and one for Angels. You can choose to only go through one area, or do both areas to get the maximum amount of loot and bounties. Upon warp in, neither group will aggro. Both entry gates are locked until you kill the trigger ship. Triggers are Gist War General and Centus Savage Lord, for their respective gates. Neither group will travel further than 30km from their spawn location. You can use a Zbikoki's Hacker Card (consumed with use) to unlock the gate without killing the triggers.
Angels area: group 1 auto aggros. The aggro mechanics in this room are kind of strange, so be careful. Drones will draw aggro, so don't use them to take out group 1 (it's OK to use them after group 1 is dead). If fleet members attack the spy frigates everything will aggro - the exception to this is the first ship that warped in. All the groups aggro independently so you can take them out one by one.
Sanshas area: group one auto aggros. Same aggros rules as the angels area: don't use drones on group 1, fleet members will draw full aggro if they shoot spies, but the ship that initially warped in can kill them with impunity. Groups all independently aggro so you can take them out one by one.
Research outpost area: Group one auto-aggros and other groups may aggro due to proximity. There is no drone aggro here. Once you take out group one the heron is unlocked and you can complete the mission without killing everything if you want.
|
Pictures
Additional Information About this Mission
|
Mission Bounties: About 25,000,000 ISK
Mission Reward: 1,500,000 ISK
Loyalty Points: 6309
Mission Bonus: 1,600,000 ISK (6h)
Angel pocket has some Veldspar
Very good Salvage and loot to reprocess doing all pockets.
Please note: LP points, Rewards & Bonus are dependent on your standings and skills, the values showed here is based on caracter contribuition.
|
|
NPC Spawns:
| Best Damage Type to Use During Stage: Explosive/Kinetic for Angel Cartel ; EM/Thermal for Sansha's Nation
Best Resistances to Have During Stage: Explosive/Kinetic for Angel Cartel ; EM/Thermal/Kin for Sansha's Nation
Group guarding Angel Gate:
- 4x Elite Frigates (Arch Gistii Impaler/Hunter) Web/Scramble
- 1x Elite Cruiser (Arch Gistum Smasher/Crusher)
- 5x Battlecruisers (Gistatis Primus/Tribuni)
- 3x Battleships (Gist War General/General/Commander)
Gate Unlock Trigger (Gist War General)
Group guarding Sansha's Gate:
- 3x Elite Frigates (Centii Loyal Ravener/Scavanger) Web/Scramble
- 3x Battlecruisers (Centatis Specter/Wraith)
- 4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord)
Gate Unlock Trigger (Centus Savage Lord)
Angels pocket
Group 1 (Auto-aggro):
Group 2:
- 3x Battlecruisers (Gistatis Praefectus/Tribuni)
- 2x Battleships (Gist Saint/Warlord)
Group 3:
- 5x Destroyers (Gistior Seizer/Thrasher)
- 3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
Group 4:
- 6x Elite Frigates (Arch Gistii Thug/Outlaw) Web/Scramble'
- 4x Battleships (Gist General/Commander)
Sansha pocket
Group 1 (Auto-aggro):
Group 2:
- 5x Destroyers (Centior Monster/Abomination)
- 4x Battleships (Centus Dark Lord/Beast Lord/Overlord)
Group 3:
- 4x Elite Frigates (Centii Loyal Scavanger/Ravener) Web/Scramble
- 5x Elite Cruisers (Centum Loyal Hellhound/Fiend)
- 3x Battleships (Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord)
Research outpost pocket
Group 1 (Auto-aggro):
- 3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
- 2x Battleships (Gist War General/Warlord)
Group 2:
- 4x Battlecruisers (Gistatis Legionnaire/Primus)
- 1x Battleship (Gist Warlord/Malakim)
Group 3:
Group 4:
- 4x Elite Frigates (Arch Gistii Hijacker/Rogue) Web/Scramble
- 1x Battleship (Gist Nephilim/Cherubim)
|
|
Top Contributors For This Page
|