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Victory Points and Command Bunker


Victory Points and the Command Bunker

What are Victory Points and what does the Command Bunker do?

Victory Points

Victory Points are awarded for each Factional Warfare Dungeon an attacking Faction claims in a specific system. Do note that while characters can claim Factional Warfare Dungeons belonging to all opposing Factions, they can only be conquered by the defending/offending Faction fighting over that system.

Example: A character signed up for the Gallente Militia can claim a Factional Warfare Dungeon in a system occupied by the Amarr Faction, but the Victory Points for conquering the dungeon will be awarded to the Minmatar Militia effort to conquer the system.

The defending Factions can hinder the progress of the attacking Factions by successfully defending Factional Warfare Dungeons in systems they occupy. When a dungeon is successfully defended from the attackers, Victory Points are removed from the attacking side and they will need to step up their war effort in order to have a chance at occupying the system.

When enough Victory Points have been accumulated by the attacking Faction in a specific system, the Control Bunker in that system will become vulnerable to attack.

Control Bunker

The Faction which controls the Control Bunker in a specific system, is considered the conqueror and occupant of that system. While the Control Bunker is normally invulnerable and not targetable by anyone, it will become vulnerable to the attacking Faction should they accumulate enough Victory Points in the system to be able to contest the occupancy over the system.

Please note: The Control Bunker can only be targeted and attacked by characters signed up for the Faction which is actively attacking that system. This means that only players fighting for the Amarr militia can target and attack Minmatar Control Bunkers, and only characters fighting for the Gallente militia can target and attack Caldari Control Bunkers. Pilots not signed up for Factional Warfare can of course not target the bunkers, and neither can characters belonging to the defending Faction.

If the attacking Faction manages to bring a Control Bunker in a hostile system down to approx. 1% of its structure hitpoints, the system will be conquered and occupancy will be moved over to the attacking Faction following the next downtime. When this happens, all Factional Warfare Dungeons in the system will cease giving out Victory Points, and no more dungeons will spawn until after the next downtime.

Please note: It is however possible to score Victory Points while the Control Bunker is vulnerable, so if the defending Faction manages to claim a dungeon in the system and nullify enough Victory Points from the opposition, the Control Bunker will be made invulnerable until the attacking side claims more dungeons to gain enough Victory Points in order to attack the Bunker again.