Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. They can be found in professions ranging from doctors to mystics, scholars to merchants. Their quiet work ethic and widespread family clans allow them unlimited social mobility in the Republic, with access to both the best and worst that society has to offer. While politically underrepresented in the Republic, the Vherokior are more than capable of influencing policy, and have no qualms with using that influence to benefit a relative or associate. The practice is common in the private sector as well, where Vherokior clan-run businesses thrive by avoiding the bureaucratic red tape of official channels.
Vherokior males often possess quick wits and an easy charm. Socially gifted individuals, they seem to have an innate ability to blend into their surroundings and make people feel at ease no matter what the circumstances.
Vherokior females are famous for their shrewd business acumen. They tend to possess precisely the right mixture of intelligence and intuition to excel in both commerce and industry. Many are chosen to operate businesses run by the family clan, though under the watchful eye of the clan matriarch.
Visit a market hub station in Minmatar space and stroll into any of the stores or restaurants lining the vast promenades. Odds are that it is owned and operated by a Vherokior. Determined merchants and peddlers since their caravan days, their business enterprises and expertise have spread steadily throughout the Republic.
Vherokiors have always seemed strange to the other Minmatar tribes, doubly so when it comes to those with mystical inclinations. Vherokior mystics are both revered and feared by the Minmatar. The ancient Voluval ritual, where the soul and karma of the person is revealed through the unexplained emergence of a body tattoo on the recipient, was created by Vherokior mystics, and its secrets are closely guarded.
Drawing inspiration from their nomadic ancestry, wanderlust runs strong with many Vherokiors. While many curb their thirst for adventure, there are those who simply cannot settle down in one place for long. Never at rest, they will always be lured by the horizon, as there are places to see and riches to be discovered.
State of the Tribe, 110.06.11
The Vherokior privately feel very good about recent events, but generally shy away from displaying this appreciation publicly. They're cautiously optimistic, but at the same time prepared for setbacks. While under-represented politically, they're a silent majority in the bureaucracy and public service sectors; while they don't have much control over legislation, they usually oversee the actual implementation of policy. As such, they're also worried about the civic disruption that would inevitably follow any attempts to integrate the three missing tribes into the Republic. Nonetheless, a war might allow for the liberation of more slaves, an undertaking they genuinely believe to be the most important priority.
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