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User:El alasarBiographyScholar to the galactic diplomatic choir. Fighting for peace and freedom in the main charted universe when negotiation has failed. Especially in lowsec an increasing number of pitiful needy people have been observed starting desperate attacks on innocent capsuleers just to get enough money for foods to survive the day. As each armed conflict causes more to be lost than gained, a massive galactic cross-factional multi-billion education program has already been put in place to enable self-help for these people and make them understand the negative effects on galactic economy. This vicious circle of violence and aniihilation of wealth has to be broken! Although, in case of repeated refusal to participate in training programs and violation of others' freedom rights their military prosecution has been approved and will be conducted in cooperation with factional warfare forces and other pilots who dare to join the fight. Beliefs
also, there can be no exploits in eve based on game mechanics by definition. aything that might be considered an exploit still works as implemented by CCP - and that has always been by design. if you want an "exploit" fixed, force CCP to change the underlying game mechanics. (https://forums.eveonline.com/default.aspx?g=posts&m=484466#post484466)
Desired changes to game mechanics
(*) we all know bounty hunting needs to be fixed, e.g. by YABS ... there should also be a way for the criminal to get rid of a bounty e.g. by paying back a multiple of the bounty to concord or the victim. and collecting bounty through alts needs to be stopped. Most annoying bugs
Interesting ingame servicesFavorite 3rd party toolsInteresting 3rd party links and servicespicommodityrelations - Planetary Interaction Favorite text art
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idea fragments to come back to / brainstorming9) 0.9-0.7 space should have NPCs mining in asteroid belts. Why are pod pilots the only one to do so? If they get attacked by rats, localised distress beacons (short range) could alert players to a potential small profit, sec status increase and faction standings if they rush in to help... etc. 12) Large-scale battlefields containing real wrecks from real fights to be turned into temporary warp-to-able areas, where salvaging, codebreaking or hacking is used similar to complexes. Random NPCs (space-specific, ie Guristas in Venal etc) warping in to try and claim loot/salvage for themselves (again, use the Incursion system here) to fight against. Depth, people... depth! Maybe even have them helping you out, or vise versa, should you have appropriate factional standings. 13 b) Use a specified (or just T2) salvager on corpses floating in space to potentially get components of, or even full implants. If its on the KM, then the server knows its there already and standard salvaging modifiers could still be in effect... or maybe at -50% etc.
Actual missile hardpoints with missiles launching from those points instead of just flying out from within the ship. Turrets were given a graphical upgrade. Time for the launchers too. T3 Strategic Weapons and Modules
interesting forum posts to come back topodkill someone without killing the ship (e.g. t2 destroyer, possible when in hull)
Nullsec Incusion Escalation Idea - Checks on wasted SOV Space (pve intelligence) (15,21) https://forums.eveonline.com/default.aspx?g=posts&m=232272#post232272 [W-space] Small (yet, game changing) improvements https://forums.eveonline.com/default.aspx?g=posts&m=224844#post224844 pve missions https://forums.eveonline.com/default.aspx?g=posts&m=271036#post271036 Bounties and Bounty hunting needs to be fixed badly. https://forums.eveonline.com/default.aspx?g=posts&m=257433#post257433 Bounty Hunting Fix - https://forums.eveonline.com/default.aspx?g=posts&m=265679#post265679 EUNI ganking https://forums.eveonline.com/default.aspx?g=posts&m=345734#post345734 YABS - a new bounty system for eve, also #33 https://forums.eveonline.com/default.aspx?g=posts&t=33413&p=2 balanced autopilot change (change distance, delays, 2 skill) https://forums.eveonline.com/default.aspx?g=posts&m=467335#post467335 official eve notificationscrucible (build 321452) (2011-11) Modules The following Tech II modules have been added and will only be available through Invention. No Tech II BPO’s will be created for these items: Warfare link II Mining Foreman link II Core probe launcher II Drone link augmentor II Omnidirectional tracking link II Drone tracking computer II Siege module II Triage module II Small remote hull repair system II Medium remote hull repair system II Large remote hull repair system II Bomb launcher II Micro auxiliary power core II Small tractor beam II Capital tractor beam II Warp disruption field generator II Combat Insurance is no longer paid out for players who are killed by CONCORD. The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest. UI Ctrl+L-Clicking on a drone in the drone window now correctly targets the drone. 2011-11 little things implemented (CCP Anthelios along with CCP Soulblighter, CCP Booster, and CCP Space Cadet.) http://www.eveonline.com/devblog.asp?a=blog&nbid=3108 2012-12 assets search remake http://www.eveonline.com/devblog.asp?a=blog&nbid=3220 Top Contributors For This Page |
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