Triage Module I

Triage Module I

Triage Module I An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.

This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules.

This module can only be fit on Carriers.

Structure

Structure HitpointsStructure Hitpoints
99,999 HP
Mass multiplierMass multiplier
10 x
MassMass
1 kg
VolumeVolume
4000 m3

Miscellaneous

Max Velocity BonusMax Velocity Bonus
-100 %
Activation time / durationActivation time / duration
300 s
Tech LevelTech Level
1
Scan Resolution BonusScan Resolution Bonus
900 %
Consumption TypeConsumption Type
Strontium Clathrates
Consumption QuantityConsumption Quantity
250
Armor Repair BonusArmor Repair Bonus
100 %
Armor Repair Duration BonusArmor Repair Duration Bonus
-50 %
Remote Armor Repair BonusRemote Armor Repair Bonus
100 %
Remote Armor Repair Duration BonusRemote Armor Repair Duration Bonus
-50 %
EW Capacitor Need BonusEW Capacitor Need Bonus
9999900 %
Max Active Drone ModifierMax Active Drone Modifier
-100 %
Remote Hull Repair BonusRemote Hull Repair Bonus
100 %
Remote Hull Repair Duration BonusRemote Hull Repair Duration Bonus
-50 %
Energy Transfer BonusEnergy Transfer Bonus
100 %
Energy Transfer Duration BonusEnergy Transfer Duration Bonus
-50 %
Disallow Activation In WarpDisallow Activation In Warp
1
Max Group FittedMax Group Fitted
1

Fitting

powergrid usagepowergrid usage
100,000 MW
CPU usageCPU usage
100 tf

Targeting

Max Locked Targets BonusMax Locked Targets Bonus
4

Shield

Shield Boost BonusShield Boost Bonus
100 %
Shield Boost Duration BonusShield Boost Duration Bonus
-50 %
Shield Transport Duration BonusShield Transport Duration Bonus
-50 %
Shield Transport Amount BonusShield Transport Amount Bonus
100 %
 

Blueprint

Triage Module I Blueprint i Triage Module I Blueprint

Required skills

Primary Skill required
Tactical Logistics Reconfiguration Tactical Logistics Reconfiguration I
LogisticsLogistics V
Spaceship CommandSpaceship Command III
Signature AnalysisSignature Analysis V
ElectronicsElectronics I
Long Range TargetingLong Range Targeting V
ElectronicsElectronics II

Material Requirements

Skill / Mechanic
Capital Ship Construction Capital Ship Construction
1
Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
3,393,595
Pyerite Pyerite
819,836
Mexallon Mexallon
311,807
Isogen Isogen
51,513
Nocxium Nocxium
15,665
Zydrine Zydrine
2,244
Megacyte Megacyte
1,122
Waste
? Waste Factor
10%

This module allows a carrier pilot to extend the logistics support they are able to provide. Triage mode is seldom used in battle, however when activated, it virtually guarantees that by the time the pilot runs out of fuel, a large number of their adversaries will have converged on their location, leading to the destruction of the carrier.

Upon Activation of the triage unit you are stuck 5 Minutes Unable to Move or Jump Out. Your Personal and Remote Repair unit's Rep Bonus is increased by 50% and the Duration is Decreased by 50% Therefore giving a over all 100% Bonus to Remote Repair Power.


Triage is more commonly used for repairing starbase modules and outpost services.