Thrasher

Thrasher

Thrasher Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.

Destroyer Skill Bonus:
10% bonus to Small Projectile Turret tracking speed per level
5% bonus to Small Projectile Turret damage per level

Role Bonuses:
Penalty: -25% Rate Of Fire for all turrets
Bonus: 50% bonus to optimal range for small projectile turrets

Structure

Structure HitpointsStructure Hitpoints
625 HP
Max VelocityMax Velocity
268 m/sec
Inertia ModifierInertia Modifier
2.89
MassMass
1,542,000 kg
VolumeVolume
43000 m3
CapacityCapacity
400 m3

Fitting

powergrid Outputpowergrid Output
70 MW
Low SlotsLow Slots
2
Med SlotsMed Slots
3
High SlotsHigh Slots
8
CPU OutputCPU Output
170 tf
Launcher hardpointsLauncher hardpoints
1
Turret hardpointsTurret hardpoints
7
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3

Capacitor

Recharge timeRecharge time
291.67 s
Capacitor CapacityCapacitor Capacity
437.5 GJ

Targeting

Maximum Targeting RangeMaximum Targeting Range
27 km
Max  Locked TargetsMax Locked Targets
6
LADAR Sensor StrengthLADAR Sensor Strength
9 points
Optimal Range BonusOptimal Range Bonus
50 %
Signature RadiusSignature Radius
75 m
Scan ResolutionScan Resolution
550 mm

Shield

Shield CapacityShield Capacity
730 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
625 s

Armor

Armor HitpointsArmor Hitpoints
677 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
60 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
10 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %

Miscellaneous

Tech LevelTech Level
1
Rig SizeRig Size
Small
 

Blueprint

Thrasher Blueprint i Thrasher Blueprint

Required skills

Primary Skill required
Minmatar Frigate Minmatar Frigate III
Spaceship CommandSpaceship Command I
Secondary Skill required
Destroyers Destroyers I
Spaceship CommandSpaceship Command III

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
47,428
Pyerite Pyerite
11,369
Mexallon Mexallon
3,937
Isogen Isogen
1,739
Zydrine Zydrine
89
Megacyte Megacyte
13
Waste
? Waste Factor
10%

Variations

Tech I
i Thrasher
Tech II
i Sabre

Contents

Suggested Uses

Thrasher is the only one of the four Destroyers regularly considered as a viable PvP option by a large number of players. Unlike the other four, it can actually hold it's own against most frigate hulls without trouble, and when flown correctly, can be a very frightening ship to go up against.

With the Crucible expansion the rate of fire penalties for all tech 1 destroyers was removed. While the other destroyers now have to consider cap stability as a new issue, the cap-immune Thrasher does not. This massive boost to its already impressive damage output with zero side-effects has now made it one seriously scary little ship for its cost, and should not be underestimated.

Fitting a Thrasher with autocannons is typically easier than fitting it with artillery, as due to powergrid restraints and the way it's flown, the Artythrasher is harder to fit and fly correctly.


[Thrasher, Autocannons, Chainsaw]
Gyrostabilizer II
Gyrostabilizer II


1MN MicroWarpdrive II
Warp Scrambler II
Medium Shield Extender II


200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
Small 'Gremlin' Power Core Disruptor I


Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Projectile Burst Aerator I


The above fit should have no issues obliterating T1 frigate hulls, and many T2 frigates.


An alternate fit, using artillery, is also an option:


[Thrasher, Artillery, Mortar]
Micro Auxiliary Power Core I
Gyrostabilizer II


Catalyzed Cold-Gas I Arcjet Thrusters
J5 Prototype Warp Disruptor I
Medium Azeotropic Ward Salubrity I


250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
250mm Light Artillery Cannon II, EMP S
Core Probe Launcher I, Core Scanner Probe I


Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Hint: Group your guns for added scare factor. Seeing a massive chunk of HP vanishing very suddenly can cause a lot of pilots to panic and make mistakes. It also helps when negotiating ransoms.

The above fit is extremely tight on powergird, but is capable of one-shotting T1 frigates at range, as well as downing Assault Frigates, Interceptors and Stealth Bombers in a few shots. It excels at camping complexes, as if it can get the first shot off, it's probably already won.


Additional Images

Below are additional ships images. Click the image below for a larger version:


Minmatar Starships

Frigates Tech 1 Frigates: BurstSlasherVigilBreacherReaperRifterProbe | Faction Frigates: Republic Fleet Firetail
Tech 2 Assault Ships: WolfJaguar | Interceptors: StilettoClaw | Covert Ops: CheetahHound | Electronic Attack Ships: Hyena
Destroyers Tech 1 Destroyers: ThrasherTalwar
Tech 2 Interdictors: Sabre
Cruisers Tech 1 Cruisers: ScytheBellicoseStabberRupture | Faction Cruisers: Stabber Fleet IssueScythe Fleet Issue
Tech 2 Heavy Assault Ships: VagabondMuninn | Recon Ships: RapierHuginn | Heavy Interdictors: Broadsword | Logistics: Scimitar
Tech 3 Strategic Cruisers: Loki
Battlecruisers Tech 1 Combat Battlecruisers: CycloneHurricane | Attack Battlecruisers: Tornado | Faction Battlecruisers: Hurricane Fleet Issue
Tech 2 Command Ships: SleipnirClaymore
Battleships Tech 1 Battleships: TyphoonTempestMaelstrom | Faction Battleships: Typhoon Fleet IssueTempest Fleet IssueTempest Tribal Issue
Tech 2 Black Ops: Panther | Marauders: Vargur
Industrials Tech 1 Industrials: WreatheHoarderMammoth | Freighter: Fenrir
Tech 2 Transport Ships: Mastodon | Blockade Runners: Prowler | Jump Freighters: Nomad
Capitals Tech 1 Carrier: Nidhoggur | Dreadnought: Naglfar | Supercarrier: Hel | Titan: Ragnarok

Factions with unique Spacecraft

Amarr EmpireCaldari StateGallente FederationMinmatar RepublicJove EmpireAngel CartelBlood Raider CovenantGuristas PiratesSansha's NationSerpentis Corporation