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Mission Description
| We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordu's assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Minmatar Republic. We need the bounty hunters eliminated ASAP, before they are able to do any permanent damage. We would rather that the Minmatar Republic's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...
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Mission Information
Mission Goal
| One of our patrols spotted a Mordu's Legion strike force not far from here. We have intel that they will try an assassination attempt on one of our high-ranking members. We can“t let this happen, so destroy them all and make sure no one survives. Just a word of warning, though: we suspect they're using scrambling technology in the fleet. Those Mordu's goons are no laughing matter. Don't underestimate them.
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Tips and Help
Warning: Group 4 in pocket 2 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
Group 4 can change lock after returning to Spawn Location.
Web/scramble: Mordus Bounty Hunters
Blitz:
Kill all ships in pocket 1.
Kill group 3 in pocket 2 (the group with the Mordus Mammoth.)
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Pictures
Additional Information About this Mission
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In pocket 1 we have Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.
Mission Bounties: About in progress... ISK
Mission Reward: 1,340,000 ISK + 6978 LP
Mission Bonus: 1,710,000 ISK completed within (6h)
Please note: LP points, Rewards & Bonus are dependent on your standings and skills, the values showed here is based on caracter contribuition.
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NPC Spawns:
| Best Damage Type to Use During Stage: Kin/Therm
Best Resistances to Have During Stage: Kin/Therm
Pocket 1
Group 1 (15-30Km)
- Auto-Aggro
- 5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
- 3x Battleships (2x Mordus Phanti, 1x Mordus Gigamar)
- Aggro:
- Solo - Group 2 may aggro when you attack Group 1
- Fleet - Group 2 WILL aggro Fleet member attacking Group 1
Group 2 (Left-Rear 65-90Km)
- 6x Frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)
- 5x Cruisers (3x Mordus Puma, 2x Modus Lion)
Group 3 (Right-Rear 76-90Km)
- 6x Frigates (4x Mordus Katana, 2x Mordus Puma, 2x Modus Gladius)
- 4x Cruisers (4x Mordus Bobcat)
- 2x Battleships (2x Mordus Sequestor)
Pocket 2
Group 1 (Front 35Km)
- 10x Frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble)
Group 2 (Back-Left 60-70Km)
- 5x Frigates (5x Mordus Bobcat/Gladius)
- 12x Cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
- 5x Battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
Group 3 (Back-Right 80-100Km)
- 4xFfrigates (4x Mordus Katana)
- 5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
- 3x Battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
Group 4 (Back-Center 106-121Km)
- 7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)
- 8x Cruisers (5x Mordus Cheetah, 3x Mordus Katana)
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