The Blockade (Angel Cartel)


The Blockade - Angel CartelAngel Cartel

Mission Description

Pirates have set up a blockade near a hidden stargate in (System), and are swarming over any passersby, which are mostly merchants and civilians. Pirates tend to create these temporary blockades at ill-defended stargates, usually ones which have been set up by civilians and are not guarded by our forces. But we still have an obligation to protect the citizens of Panorad. Therefore I want you, (Caracter), to fly to the stargate and eliminate the illegal blockade.

Mission Information


Type : Combat

Location : Normal space (Can warp at distance)

Mission Level : 4


Part of a Mission Chain : No

Mission Goal

Eliminate the leader of the pirates blockading the stargate. You will be informed when he has been dispatched, his demise should disperse the pirate gang eventually.

Tips and Help

Just keep an eye on the trigger ship, deal with one wave/spawn at the time.

Pictures

Additional Information About this Mission

Mission Bounties: About 20,000,000 ISK
Mission Reward: 1,820,000 ISK

Loyalty Points


Loyalty Points: 6978

Mission Bonus: 1,620,000 ISK (6h)

Please note: LP points, Rewards & Bonus are dependent on your standings and skills, the values showed here is based on caracter contribuition.


NPC Spawns:

Best Damage Type to Use During Stage: Explosive

Best Resistances to Have During Stage: Explosive (Primary)/Kinetic, EM, Thermal (Secondary)


Single pocket

As with all Blockades the mission starts with one tight group including a stasis tower, followed by 4 additional waves of rats, triggered by certain ships. The waves are picked randomly out of a pool of several types of waves. The trigger ship is hard to document as it varies with the type of wave you get. The waves spawn in groups so you should observe the spawns you get and try to spot a unique battleship in one of the groups. This is most likely the trigger.

Initial Spawn

You warp in approx 30km from this one. Aggro on warp in from all and immediate web.

  • 1x Starbase Stasis Tower
  • 4x Destroyer (Gistior Trasher)
  • 4x Battleship (Gist Throne), Explosive torpedoes
  • 1x Battleship (Gist Malakim/Gist Nephilim), TRIGGER

Following waves

Variant 1 (3 groups 45-85 km away)

  • 2x Interceptor (Arch Gistii Ruffian/Nomad), Web/scramble
  • 2x Destroyer (Gistior Defacer)
  • 2x HAC (Arch Gistum Phalanx), Thermal Damage
  • 3x HAC (Arch Gistum Smasher), Target painter
  • 2x Battlecruiser (Gistatis Praefectus)
  • 3x Battleship (Gist War General)
  • 1x Battleship (Gist Nephilim/Malakim), TRIGGER

Variant 2 (2 Groups 50 and 90 km away)

Gist Malakim is in the closest group with just a Gistior Seizer as a wingman.

  • 1x Destroyer (Gistior Seizer)
  • 1x Battleship (Gist Malakim/Gist Throne), Not the trigger!
  • 1x/2x Interceptor (Arch Gistii Ruffian), Web/scramble
  • 2x Battleship (Gist War General)
  • 1x Battleship (Gist Malakim/Nephilim), TRIGGER

Variant 3 (2 Groups 75 and 90km away)

  • 3x Destroyer (Gistior Shatterers)
  • 3x HAC (Arch Gistum Smashers), Painter
  • 1x Battleship (Gist Malakim), EM torpedoes, TRIGGER
  • 3x Battlecruiser (Gistatis Legionnaire)
  • 3x Battleship (Gist Warlords)

Fourth and Final wave

The trigger ship here triggers mission completion upon destruction.

Variant 1

  • 3x Interceptor (Arch Gistii Outlaw), Web/Scramble
  • 4x Battleship (Gist Throne/Gist Malakim), Explosive torps
  • 1x Battleship (Gist Seraphim), TRIGGER

Variant 2 (very rare)

  • 4x Interceptor (Arch Gistii Rogue), Web/scramble
  • 4x Battleship (Gist Malakim)
  • 1x Battleship (Gist Seraphim), TRIGGER
  • 1x Battleship (Domination Commander)