Target Painter I

Target Painter I

Target Painter I A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Capacitor

activation costactivation cost
20 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
VolumeVolume
5 m3

Fitting

powergrid usagepowergrid usage
1 MW
CPU usageCPU usage
20 tf

Targeting

Optimal RangeOptimal Range
25 km

Miscellaneous

Activation time / durationActivation time / duration
10 s
Accuracy falloff Accuracy falloff
50 km
Tech LevelTech Level
1
Signature Radius BonusSignature Radius Bonus
25 %
 

Blueprint

Target Painter I Blueprint i Target Painter I Blueprint

Required skills

Secondary Skill required
Target Painting Target Painting I
ElectronicsElectronics III

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
832
Pyerite Pyerite
182
Mexallon Mexallon
465
Isogen Isogen
4
Megacyte Megacyte
2
Waste
? Waste Factor
10%

Variations

Tech I
i Parallel Weapon Navigation Transmitter
i Partial Weapon Navigation
i Peripheral Weapon Navigation Diameter
i Phased Weapon Navigation Array Generation Extron
i Target Painter I
Tech II
i Target Painter II
Storyline
i 'Inception' Target Painter I
Faction
i Domination Target Painter
i Republic Fleet Target Painter
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