Navigation
Item Database
Tools |
Talk:Tanking
rewriteI rewrote this article because it's previous incarnation was quite tedious and had no real structure (no pun intended). I think it has had bits tacked on here and there, so the article feels quite piecemeal. The article also only had two sections dealing with shield tanking and armour tanking. I don't like theis because there are a lot of common ideas for shield and armour tanking so these two article duplicate that information. The article also goes into too much detail about the specifics of modules. This also makes it hard to read. Definition of active and passive tankingCould be I've picked it up wrongly, but I thought the primary difference between active and passive tanking was whether or not the tank relied on capacitor power? The article seems, at the moment, to indicate that passive tanking is always shield tanking.
Passive versus Active tanking is often confused by the inclusion of considering capacitor use. However, while capacitor use is important in the tanking type, it does not define the tanking type. Passive tanking means you have no modules actively adding Hit Points to your tank type. Modules that actively add hit points are Shield Boosters, Armor Reppers and Hull Reppers. Note rechargers are not included as actively adding HP because they merely effect the natural rate of shield regeneration rather than directly adding HP to the shields. Generally you do not include remote reppers in this consideration because the use of remote reppers would fall under the category of Turtle tanking or RR tanking as it is often called. In either case, reliance on capacitor to maintain the tank is unrelated to the kind of tank that is in effect. This is a common mistake and so common that many experts and competent ship fitters get it confused as well.Sky Grunthor
Passive shieldPassive shield tanking relies on high shield regeneration with NO CAPACITOR USE. If you add even a single EM hardener, you then have a Hybrid tank. The tank becomes active when you add a booster. --Siigari Kitawa 07:58, 19 September 2009 (UTC) This is incorrect. Passive shield tanking is only defined by the use of shield boosters or not. The degree to which it is capacitor dependent or not is entirely unrelated. Sky Grunthor Passive armorPure passive armor tanking involves what traditionally would be called a 'buffer', which is plates, energized membranes (adaptives are EANM), nano platings (adaptives are ANP) and a damage control (DC). While the DC costs one capacitor every 30 seconds, it is often not thought of as an active module because of its requirement on almost every passive armor tanked ship. At any rate, an active buffer tank uses plates and hardeners with a DC. A full active tank involves any mixture of armor repairers, armor hardeners, energized platings and a damage control. --Siigari Kitawa 07:59, 19 September 2009 (UTC) Again, you are incorrect in your definition. Active tanking is the use of HP booster modules, for armor this would be Armor Reppers. Capacitor dependency and Capacitor use is unrelated. Sky Grunthor Active armor and shield tankingI added a bit of info on active armor and active shield tanking that I think was needed to help show the pros and cons of them. Kiljaedenas, Oct 14 2009 Top Contributors For This Page |
||||||||||||||||||||||
About EVElopedia
EVE Online
CCP Games
Website Terms of Service
Privacy Policy
|
|||||||||||||||||||||||