Ammunition & Charges

Bombs

Bombs Large, area of effect weapons, used by stealth bombers.

Cap Booster Charges

Cap Booster Charges Fuel for the furnace.

Frequency Crystals

Frequency Crystals Modulate energy weapon beams into several different frequencies.

Hybrid Charges

Hybrid Charges Combination shell / plasma core charges designed for railguns and blasters.

Mining Crystals

Mining Crystals Frequency crystals custom-cut for different ore types.

Miscellaneous

Missiles

Missiles Jet-propelled projectiles with variable payloads.

Nanite Repair Paste

Nanite Repair Paste A nanite packed fluid, used for emergency repairs of ship modules.

Probes

Probes Scan Probes scanning down things in space, survey probes for analysing moons and warp disrupt...

Projectile Ammo

Projectile Ammo Metal-cased shells, fired by artillery guns and autocannons.

Scripts

Scripts Scripts for calibrating certain module functions.
 

Range Bonus

Range bonus is a percentage value specifying the bonus (negative or positive) that the ammo will incur when loaded into your guns.

When using eg. small 150mm rails, which have a optimal range of 12km, using antimatter charges would bring this down to 6km (Range Bonus -50%). Using lead charges would keep it at 12km (No Range Bonus). Generally the more damage the ammo does, the shorter the range.

Formating

Formatting is broken. Was one big paragraph untill I split it up. Not sure what the best looking formating option is. user:salpun 18:23, 4 January 2012 (UTC)

Bullet points? It is the kind of information you can easily split up like that. --Milo Caman 19:27, 4 January 2012 (UTC)