Tachyon Beam Laser II

Tachyon Beam Laser II

Tachyon Beam Laser II An ultra-heavy beam laser designed for medium to long range engagements.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.

Capacitor

activation costactivation cost
95 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
20 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
4,125 MW
CPU usageCPU usage
63 tf

Miscellaneous

Rate of fireRate of fire
13 s
Damage ModifierDamage Modifier
5.4 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
20 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Used with (chargegroup)Used with (chargegroup)
Advanced Beam Laser Crystal
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
1.4 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
52.80 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.0139205 rad/sec
 

Blueprint

Tachyon Beam Laser II Blueprint i Tachyon Beam Laser II Blueprint

Required skills

Primary Skill required
Large Energy Turret Large Energy Turret V
GunneryGunnery V
Medium Energy TurretMedium Energy Turret III
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Beam Laser Specialization Large Beam Laser Specialization I
SharpshooterSharpshooter V
GunneryGunnery II
Medium Beam Laser SpecializationMedium Beam Laser Specialization IV
SharpshooterSharpshooter IV
GunneryGunnery II
Small Beam Laser SpecializationSmall Beam Laser Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Energy TurretSmall Energy Turret V
GunneryGunnery I
Medium Energy TurretMedium Energy Turret V
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Large Energy TurretLarge Energy Turret V
GunneryGunnery V
Medium Energy TurretMedium Energy Turret III
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I

Material Requirements

Skill / Science
High Energy Physics High Energy Physics
1
Laser Physics Laser Physics
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Energy Weapon
Tachyon Beam Laser I Tachyon Beam Laser I
1
Material / Mineral
Tritanium Tritanium
19,875
Pyerite Pyerite
5,844
Mexallon Mexallon
867
Isogen Isogen
556
Nocxium Nocxium
95
Zydrine Zydrine
7
Megacyte Megacyte
8
Morphite Morphite
17
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Laser Focusing Crystals Laser Focusing Crystals
19
Waste
? Waste Factor
10%

Variations

Tech I
i Tachyon Afocal Maser I
i Tachyon Anode Particle Stream I
i Tachyon Beam Laser I
i Tachyon Modal Laser I
i Tachyon Modulated Energy Beam I
Tech II
i Tachyon Beam Laser II
Storyline
i 'Ballista' Tachyon Beam Laser I
i Luther Veron's Modified Tachyon Beam Laser
Faction
i Ammatar Navy Tachyon Beam Laser
i Dark Blood Tachyon Beam Laser
i Imperial Navy Tachyon Beam Laser
i True Sansha Tachyon Beam Laser
Officer
i Chelm's Modified Tachyon Beam Laser
i Draclira's Modified Tachyon Beam Laser
i Raysere's Modified Tachyon Beam Laser
i Selynne's Modified Tachyon Beam Laser
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