Standard Missile Launcher II

Standard Missile Launcher II

Standard Missile Launcher II Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.

Must be loaded with light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth, (Fury and Precision variants available) or their F.O.F variants; Exterminator, Firefly, Seeker, Serpent.

Structure

Structure HitpointsStructure Hitpoints
40 HP
VolumeVolume
5 m3
CapacityCapacity
0.795 m3

Fitting

powergrid usagepowergrid usage
9 MW
CPU usageCPU usage
28 tf

Miscellaneous

Rate of fireRate of fire
12 s
Charge RateCharge Rate
1
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Light Missile
Used with (chargegroup)Used with (chargegroup)
FoF Light Missile
Used with (chargegroup)Used with (chargegroup)
Defender Missile
Used with (chargegroup)Used with (chargegroup)
Advanced Light Missile
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
3 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1
 

Blueprint

Standard Missile Launcher II Blueprint i Standard Missile Launcher II Blueprint

Required skills

Primary Skill required
Missile Launcher Operation Missile Launcher Operation III
Secondary Skill required
Standard Missile Specialization Standard Missile Specialization I
Missile Launcher OperationMissile Launcher Operation I
Standard MissilesStandard Missiles V
Missile Launcher OperationMissile Launcher Operation II

Material Requirements

Skill / Science
Rocket Science Rocket Science
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
2
Module / Missile Launcher Standard
Standard Missile Launcher I Standard Missile Launcher I
1
Material / Mineral
Tritanium Tritanium
87
Pyerite Pyerite
153
Morphite Morphite
2
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Quantum Microprocessor Quantum Microprocessor
4
Waste
? Waste Factor
10%

Variations

Tech I
i 'Arbalest' Standard Missile Launcher
i 'Malkuth' Standard Missile Launcher I
i Standard Missile Launcher I
i TE-2100 Standard Missile Bay
i Upgraded 'Limos' Standard Missile Bay I
Tech II
i Standard Missile Launcher II
Storyline
i 'Gallows' Standard Missile Launcher
Faction
i Caldari Navy Standard Missile Launcher
i Domination Standard Missile Launcher
i Dread Guristas Standard Missile Launcher
i Republic Fleet Standard Missile Launcher
i True Sansha Standard Missile Launcher
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Additional Data

Comparison Chart
Name Meta Level Fire Rate Grid MW CPU tflops Ammo Capacity Overload Damage Notes
Civilian Standard Missile Launcher 20,000 8 25 .6 m3
Standard Missile Launcher I 15,000 8 21 .6 m3 3.8 HP
'Malkuth' Standard Missile Launcher I I 14,250 8 21 .63 m3 3.6 HP
Upgraded 'Limos' Standard Missile Bay I II 13,500 8 23 .66 m3 3.4 HP
TE-2100 Standard Missile Bay III 12,750 8 24 .69 m3 3.2 HP
'Arbalest' Standard Missile Launcher IV 12,000 8 21 .72 m3 3 HP
Standard Missile Launcher II V 12,000 9 28 .795 m3 3 HP Tech II Ammo Capable
'Gallows' Standard Missile Launcher VI 13,500 7 21 .6 m3 3.4 HP Storyline
Domination Standard Missile Launcher VII 11,625 8 20 .81 m3 3 HP Faction Launcher
Republic Fleet Standard Missile Launcher VII 11,625 8 20 .81 m3 3 HP Faction Launcher
True Sansha Standard Missile Launcher VII 11,625 8 20 .81 m3 3 HP Faction Launcher
Caldari Navy Standard Missile Launcher VIII 10,500 7 28 .9 m3 2.6 HP Faction Launcher
Dread Guristas Standard Missile Launcher VIII 10,500 7 28 .9 m3 2.6 HP Faction Launcher