Spike S

Spike S

Spike S The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range.

Can only be used by small tech level II+ railguns.

Miscellaneous

Kinetic damageKinetic damage
4 HP
Thermal damageThermal damage
4 HP
Range bonusRange bonus
80 %
Charge sizeCharge size
Small
Used with (launchergroup)Used with (launchergroup)
Hybrid Weapon
Tracking Speed MultiplierTracking Speed Multiplier
0.25 x
Tech LevelTech Level
2
Meta LevelMeta Level
5
Base Shield DamageBase Shield Damage
5.6
Base Armor DamageBase Armor Damage
5.6

Structure

MassMass
0 kg
VolumeVolume
0.005 m3
 

Blueprint

Spike S Blueprint i Spike S Blueprint

Required skills

Primary Skill required
Small Railgun Specialization Small Railgun Specialization I
SharpshooterSharpshooter III
GunneryGunnery II
Small Hybrid TurretSmall Hybrid Turret V
GunneryGunnery I

Material Requirements

Skill / Science
Electromagnetic Physics Electromagnetic Physics
2
Rocket Science Rocket Science
2
Skill / Industry
Industry Industry
5
Material / Mineral
Tritanium Tritanium
1,650
Pyerite Pyerite
3
Mexallon Mexallon
3
Zydrine Zydrine
22
Megacyte Megacyte
7
Morphite Morphite
1
Material / Composite
Titanium Carbide Titanium Carbide
110
Fullerides Fullerides
55
Commodity / Tool
R.A.M.- Ammunition Tech R.A.M.- Ammunition Tech
1
Waste
? Waste Factor
10%

Variations

Tech I
i Plutonium Charge S
Tech II
i Spike S
Faction
i Caldari Navy Plutonium Charge S
i Dread Guristas Plutonium Charge S
i Federation Navy Plutonium Charge S
i Guardian Plutonium Charge S
i Guristas Plutonium Charge S
i Shadow Plutonium Charge S
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