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  • EVE basics
    ...'' This guide is intended to help you get started with your first few days in New Eden. ... should do properly is decide a race you'd like your character to be. Keep in mind that all races can pilot other faction's ships if they train the requi
    11 KB (1,755 words) - 17:34, 27 November 2011
  • Of a Sentence (Chronicle)
    ...ot that she probably needed to worry much, considering the company she was in, but it paid to be careful. ... of a life and the individual marking of his kills, and not, as Falau did, in the bloody preamble to death. Polok, a rather more personable individual wh
    16 KB (2,814 words) - 02:45, 27 January 2012
  • Roles and access rights
    All role and access management is done through the members tab in the [[Corporation_Management|corporation management]] window. A pilot can access the role management tab under the members tab in the [[Corporation_Management|corporation management]] window as shown below
    11 KB (1,749 words) - 23:25, 13 April 2012
  • Heat and thermodynamics
    Equipped modules in [[The_User_Interface|the User Interface]] have a circle around them. If they are capable of being overloaded, you w [[Image:61_22.jpg|Modules in the User Interface showing damage from overheating.]]
    7 KB (1,227 words) - 22:11, 9 August 2011
  • User interface
    [[Category:New Player Experience]][[Category:Guides]][[Category:EVE Interface]] ...hile in the [[EVE Online|EVE]] Universe you interact with your environment in five different ways:
    6 KB (1,018 words) - 12:00, 20 October 2011
  • Neocom panel
    [[Category:Guides]][[Category:EVE Interface]] The Neocom has been updated with the release of Crucible 1.1 in the beginning of 2012.
    15 KB (2,576 words) - 12:19, 23 January 2012
  • Overview scanner
    ... Salas. Select your Combat Tab on your overview and you’ll see the Vexor in blinking red.”'' ...ng|fleet]] members, drones, and so on. It can also display things that are in the system, yet are far away, such as complex beacons, stargates, stations,
    27 KB (4,531 words) - 11:10, 10 May 2011
  • Station services
    [[Category:Guides]][[Category:EVE Interface]] ...s appearing on the right side. The services offered differ from station to station; some provide all available services while others might provide only a few.
    12 KB (2,183 words) - 03:17, 7 April 2011
  • Station entities
    [[Category:EVE Interface]][[Category:Guides]] ...ou access these entities by pressing any of the tabs that appear under the station services buttons on the right side.
    5 KB (835 words) - 11:59, 20 October 2011
  • What happens when my character dies
    ... any station in which your corporation has an office without visiting said station. ... first points you’ll lose will be from the skill your points are highest in.'''}}
    3 KB (480 words) - 17:53, 3 December 2008
  • Research and manufacturing
    ...her players, use in your Corporation's remote locations or attempt improve in order to invent a higher tech level item. ...ou to rent either one factory slot in the case of Industry or one lab slot in the case of Science. With these two skills, you can begin to manufacture or
    15 KB (2,462 words) - 08:13, 21 November 2011
  • Contracts guide
    [[Category:Guides]][[Category:EVE Interface]][[Category:Contracts]] ...r players or corporations. When you open up the <nowiki>Contracts</nowiki> interface, there is a Create Contract button on top of the window. Click it to start
    7 KB (1,168 words) - 11:40, 20 October 2011
  • Fitting ships
    ...that has only missile launcher Hardpoints. There are also modules that fit in high slots, that don't require a Hardpoint, for example a Nosferatu. Such m ... are no Hardpoints on mid, low or rig slots - here the only restriction is in the slots the [[Module|module]] uses.
    54 KB (8,550 words) - 12:15, 14 March 2012
  • Corporation management guide
    ...s joining together for a common goal or purpose, much like guilds or clans in other games. They are created and overseen by a Chief Executive Officer ([[ ...ement]] skill, which is readily available on the [[Market_(Guide)|market]] in most regions. The level of this skill will determine the maximum number of
    27 KB (4,398 words) - 20:27, 3 December 2011
  • Renting offices
    [[Category:Player Corporation Management]][[Category:EVE Interface]] ...ffices allow for new members to apply to the corporation in those stations in addition to the corporate headquarters.
    3 KB (583 words) - 12:55, 29 December 2011
  • Jump clones
    ...en be [[Pod|pod]] killed and all the while the implants are safe and sound in the old body and you can simply clone jump to it later on. ... jump clones to any station by making it your current clone, flying to any station and then jump into a different clone.}}
    10 KB (1,761 words) - 19:54, 19 September 2011
  • Secure containers
    [[Category:Gameplay]][[Category:EVE Interface]][[Category:Guides]] ...ft. For that reason, we recommend that you use them when [[Mining|mining]] in groups or by yourself instead of using the regular jet canisters.
    4 KB (691 words) - 23:35, 5 September 2011
  • User Interface - Big Wins, Fan Favorites and Low Hanging Fruit (CSM)
    * '''Title''': User Interface - Big Wins, Fan Favorites and Low Hanging Fruit In order to assist them in prioritizing their work, we present this list of Big Wins, Fan Favorites, a
    63 KB (8,848 words) - 14:19, 6 September 2010
  • Jukebox
    [[Category:EVE Interface]][[Category:Audio]][[Category:Guides]] [[Category:Technical]] '''How the in game jukebox works.'''
    2 KB (404 words) - 18:36, 30 January 2012
  • How To Join Factional Warfare
    ...ional warfare]] is strictly optional and no pilot will have to participate in it against their own free will. ...stipulations that all pilots considering the option to enlist need to keep in mind before signing up.
    6 KB (912 words) - 07:52, 24 December 2011

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