Small Tractor Beam I

Small Tractor Beam I

Small Tractor Beam I By manipulating gravity fields, this module can pull cargo containers towards the ship.

Capacitor

activation costactivation cost
5 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
50 kg
VolumeVolume
50 m3
CapacityCapacity
0.8 m3

Fitting

powergrid usagepowergrid usage
7 MW
CPU usageCPU usage
20 tf

Targeting

Optimal RangeOptimal Range
20 km

Miscellaneous

Activation time / durationActivation time / duration
5 s
Tech LevelTech Level
1
Max Tractor VelocityMax Tractor Velocity
500 m/sec
 

Blueprint

Small Tractor Beam I Blueprint i Small Tractor Beam I Blueprint

Required skills

Primary Skill required
Science Science III

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
27,500
Pyerite Pyerite
12,100
Mexallon Mexallon
9,900
Isogen Isogen
2,750
Nocxium Nocxium
385
Zydrine Zydrine
81
Megacyte Megacyte
44
Waste
? Waste Factor
10%

Glitches

This module suffers from a strange glitch that causes anything beamed to warp to a random point in space for the first second of activation. Afterwards the object will reposition at the correct coordinates and behave as normal. It is merely an aesthetic glitch.

Also, it is possible to use several tractor beams on a single object by simply activating all the beams prior to locking on it. However objects aren't dragged any faster. Attempting to use several tractor beams after locking will tell you that someone is already tractor beaming the object.