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Ships (technology)Ship technology includes some of the most amazing scientific breakthroughs of modern times, which is no small matter considering what else has been invented in the world of New Eden.
General
Types and DesignsThere are multiple types of vessels, ranging from lowly shuttles to small frigates, all the way through bulky industrials slowly roaming through space, up to large fighting vessels such as battlecrusers, battleships and the almighty titans. Each of them has their own specific design, purpose and use.
Propulsion and TravelShips are able not only to drift through space - a grand feat in the history of any civilization - but withstand and maintain immense speeds, camera drones in tow, that may at times appear to violate some of the most fundamental laws of physics. They may rush down warp tunnels, disappear through wormholes, and be shunted through stargates.
CombatThose magnificent vessels, created through amazing feats of science and engineering, may drift through the skies, shunt between impossible distances and assist in the transport of innumerable people and objects. This being New Eden, mind, they're probably going to spend most of their time firing at one another. This may involve defensive combat - boosting, tanking and remote boosting - indirect combat - drones, ECMs, smartbombs - or simply direct, unequivocal combat, in the form of guns and missiles. It also includes how they detect friends and foes.
Mining and Other Ancillary FunctionsShips aren't just vessels for mining and hauling. They may engage in covert ops, for any number of purposes, or loot the wreckage of those unfortunates who found themselves in the way.
Internal FunctionsCapsuleers control some aspects of ship operations, and can even push their vessels into overdrive when necessity calls. Beyond that, though, operation of space vessels is a complex and tricky endeavor that requires the combined efforts of often large groups of experienced people. So ships have crews, and some concessions need to be made to their comfort and well-being onboard their respective vessels. Those crews are thankfully not lost when the ships are - well, not all of them, at least - and thus can build up the experience needed to run the various internal systems that are either unreachable by or beyond the interest of capsuleers to focus on.
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