Shadow Serpentis Fleet Staging Point 2


Expedition
Shadow Serpentis Fleet Staging Point 2
Escalates From Shadow Serpentis Fleet Staging Post
Security
Regions
Max Stages 2
Pirate type Serpentis Corporation


Shadow Serpentis Fleet Staging Point 2

The initial area (directly upon warp-in, no pre-gate) in this escalating expedition consists of an initial spawn comprised of 3 Frigates class; 3 Cruiser class; and 4 Battleship class npcs.

A second wave will be triggered, consisting of 3 Cruise Missiles batteries and 2 Neutralizer batteries.

A third wave will spawn consisting of 5 Frigate class and 4 Battleship class npcs.

Finally, a fourth wave will spawn consisting of 2 Frigate class; 3 Cruiser class; and 3 Battleship class npcs, Can spawn a Serpentis Scout Commander that can drop 8th tier overseer personal effects.

After all of these enemy ships have been destroyed, you are able to take the acceleration gate into the second room. Here you will met by an initial defense wave consisting of 5 Cruise Missile Batteries; 1 Serpentis Stasis Webification Tower; 2 Serpentis Point Defense Batteries; 8 Battleship class and 4 Battlecruiser class NPCs

A second wave of enemy ships will spawn to defend the area. This wave contains 3 Frigate class; 5 cruiser class; and 5 Battleship class npcs.

Escalation can be received on destroying the Serpentis Scout Commander.

"The last Serpentis Battleship sends out a distress signal before it goes down. Luckily your com systems have managed to decrypt the message and follow it to it's final destination. "

Shadow Serpentis Fleet Staging Point 3

Warning: This final stage fires Citadel Torpedoes that can instantly destroy any craft not suitably equipped for it!
Please note: This final stage of the escalating exploration is not situated in a deadspace area. Serpentis Fleet Outpost launches Citadel Torpedos every 30 seconds. These torpedos deal 7200 points of Thermal damage. Serpentis Fleet Stronghold can also web.

The initial spawn in this area consists of 3 Guardian Frigate class; 2 Guardian Cruiser class; and 5 Battleship class npcs; there is also a Serpentis Fleet Outpost here.

After the initial spawn has been dealt with, you need to attack the Serpentis Fleet Outpost. At around 50% shields the Outpost will respond to defend itself by launching 6 Cruise Missile Batteries. Deal with the batteries and continue with the Outpost. At armor damage it will launch 3 Neutralizer Batteries and a wave of 3 Guardian frigate class; 3 Guardian cruiser class; and 5 Battleship class npcs. Clean up the spawn and continue with the Outpost. At 50% armor it will launch another wave, 6 Battleships; 5 Guardian Cruisers, and around 5 Guardian frigates.

After you have dealt with those waves, you simply have to destroy the Serpentis Fleet Outpost to complete the escalation. Any items of value will be dropped in a cargo container from the Serpentis Fleet Outpost.

Hint: Serpentis Fleet Outpost repairs itself, both shield and armor. You will need at least ~900 DPS to take it down.
Hint: Serpentis Fleet Outpost can switch targets.
Hint: Approximatly 200KM will result in no aggro from any spawns, however you will still have aggro from the station up to around 400KM. Please note: From 200KM and below you will have the Torpedos fired at you, with webbing occuring at 50KM.
Hint: As this pocket is NOT located in a deadspace area, it is possible to create bookmarks and warp to at a distance. Using this method, it is possible to avoid neuting and draw the spawns away from the station.
Hint: The Citadel Torpedoes have very little hp and one hit from a large well timed smartbomb will detonate it before impact.
Hint: The Final Stage is NOT located in a deadspace area. Meaning it is accessible to capital ships. A mothership or sieged dreadnought can destroy the stronghold in seconds and can easily tank all spawns if setup to resist Kinetic and Thermal damage.
Please note: The Serpentis Fleet Outpost will drop a 22nd Tier Overseer's Personal Effects, and may drop Core A-Type modules and Shadow Serpentis faction items.


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