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Republic Fleet 10MN Afterburner
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Republic Fleet 10MN Afterburner
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Republic Fleet 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.
Note: Cruiser class module
Capacitor
activation cost
60 GJ
Structure
Structure Hitpoints
40 HP
Volume
5 m3
Miscellaneous
Max Velocity Bonus
144 %
Activation time / duration
10 s
Tech Level
1
Thrust
15,000,000 N
Meta Level
8
Mass Addition
5,000,000 kg
Heat Damage
5.7 HP
Required Thermodynamics Level
1
Overload Speed Bonus
50 %
Fitting
powergrid usage
55 MW
CPU usage
25 tf
Blueprint
Republic Fleet 10MN Afterburner Blueprint
Required skills
Primary Skill required
Afterburner I
Navigation I
Material Requirements
Skill / Industry
Industry
1
Material / Mineral
Tritanium
3,780
Pyerite
3,442
Mexallon
3
Isogen
2
Waste
Waste Factor
10%
Variations
Tech I
10MN Afterburner I
Y-S8 Hydrocarbon I Afterburners
Tech II
10MN Afterburner II
Storyline
10MN Analog Booster Rockets
Faction
Domination 10MN Afterburner
Federation Navy 10MN Afterburner
Republic Fleet 10MN Afterburner
Shadow Serpentis 10MN Afterburner
Deadspace
Corelum A-Type 10MN Afterburner
Corelum B-Type 10MN Afterburner
Corelum C-Type 10MN Afterburner
Gistum A-Type 10MN Afterburner
Gistum B-Type 10MN Afterburner
Gistum C-Type 10MN Afterburner
Category
:
Republic Fleet (Equipment)
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