Republic Fleet 10MN Afterburner

Republic Fleet 10MN Afterburner

Republic Fleet 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Cruiser class module

Capacitor

activation costactivation cost
60 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
VolumeVolume
5 m3

Miscellaneous

Max Velocity BonusMax Velocity Bonus
144 %
Activation time / durationActivation time / duration
10 s
Tech LevelTech Level
1
ThrustThrust
15,000,000 N
Meta LevelMeta Level
8
Mass AdditionMass Addition
5,000,000 kg
Heat DamageHeat Damage
5.7 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1
Overload Speed BonusOverload Speed Bonus
50 %

Fitting

powergrid usagepowergrid usage
55 MW
CPU usageCPU usage
25 tf
 

Blueprint

Republic Fleet 10MN Afterburner Blueprint i Republic Fleet 10MN Afterburner Blueprint

Required skills

Primary Skill required
Afterburner Afterburner I
NavigationNavigation I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
3,780
Pyerite Pyerite
3,442
Mexallon Mexallon
3
Isogen Isogen
2
Waste
? Waste Factor
10%

Variations

Tech I
i 10MN Afterburner I
i Y-S8 Hydrocarbon I Afterburners
Tech II
i 10MN Afterburner II
Storyline
i 10MN Analog Booster Rockets
Faction
i Domination 10MN Afterburner
i Federation Navy 10MN Afterburner
i Republic Fleet 10MN Afterburner
i Shadow Serpentis 10MN Afterburner
Deadspace
i Corelum A-Type 10MN Afterburner
i Corelum B-Type 10MN Afterburner
i Corelum C-Type 10MN Afterburner
i Gistum A-Type 10MN Afterburner
i Gistum B-Type 10MN Afterburner
i Gistum C-Type 10MN Afterburner