- The Eve Online universe includes a series of five established governments. These include one government for each of the four dominant empires (Amarr, Caldari, Gallente, and Minmatar) as well as one for the fifth isolated empire (Jove). Each includes an established hierarchy, political system, and corporation membership.
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- The Eve Online universe also includes a number of non-government or sudo-political entities. Included among these are officially recognized entities designed to handle operations between various government factions (The InterBus) as well as on the behalf of all government factions (CONCORD Assembly).
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- Despite significant size and organization, some factions are not recognized by the five main governments as equals. This fractions also differ in their sovereignty status. The Ammatar Mandate are part of the Amarr Empire, but with a semi-autonomy status; on the other hand the Kingdom, Thukker T. and Sansha's Nation are independent nations.
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- Some large organized factions operate with little to no sovereign space. These groups usually operate both inside and outside of the five empires. Most born out of companies and there institutions.
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- Some factions are organized to perpetuate illegal practices outside the control of the five governments. Among these activities are pirating and drug manufacturing (Guristas Pirate and Serpentis) as well as banned religious and social practices (The Blood Raider Covenant).
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- Some factions have little to no presence in the Eve Online universe. Usually, these lost civilizations only exist in the form of historical artifacts or long silent creations.
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