Paladin

Paladin

Paladin Hull: Apocalypse Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level

Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level

Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams

Structure

Structure HitpointsStructure Hitpoints
7,300 HP
Max VelocityMax Velocity
105 m/sec
Inertia ModifierInertia Modifier
0.128
MassMass
105,200,000 kg
VolumeVolume
495000 m3
CapacityCapacity
1125 m3

Fitting

powergrid Outputpowergrid Output
13,500 MW
Low SlotsLow Slots
7
Med SlotsMed Slots
4
High SlotsHigh Slots
7
CPU OutputCPU Output
500 tf
Launcher hardpointsLauncher hardpoints
0
Turret hardpointsTurret hardpoints
4
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
2

Capacitor

Recharge timeRecharge time
923.9 s
Capacitor CapacityCapacitor Capacity
5625 GJ

Targeting

Maximum Targeting RangeMaximum Targeting Range
81 km
Max  Locked TargetsMax Locked Targets
10
RADAR Sensor StrengthRADAR Sensor Strength
12 points
Signature RadiusSignature Radius
500 m
Scan ResolutionScan Resolution
81 mm

Shield

Shield CapacityShield Capacity
6800 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
62.5 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
47.5 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
2272 s

Armor

Armor HitpointsArmor Hitpoints
8,200 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
40 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
34.375 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %

Drones

Drone CapacityDrone Capacity
75 m3
Drone BandwidthDrone Bandwidth
75 Mbit/sec

Miscellaneous

Tech LevelTech Level
2
Meta LevelMeta Level
5
Rig SizeRig Size
Large
 

Blueprint

Paladin Blueprint i Paladin Blueprint

Required skills

Primary Skill required
Amarr Battleship Amarr Battleship V
Spaceship CommandSpaceship Command IV
Amarr CruiserAmarr Cruiser IV
Spaceship CommandSpaceship Command III
Amarr FrigateAmarr Frigate IV
Spaceship CommandSpaceship Command I
Secondary Skill required
Marauders Marauders I
Energy Grid UpgradesEnergy Grid Upgrades V
EngineeringEngineering II
ScienceScience I
Advanced Weapon UpgradesAdvanced Weapon Upgrades V
Weapon UpgradesWeapon Upgrades V
GunneryGunnery II
Spaceship CommandSpaceship Command V

Material Requirements

Skill / Science
Amarrian Starship Engineering Amarrian Starship Engineering
4
Mechanical Engineering Mechanical Engineering
4
Skill / Mechanic
Battleship Construction Battleship Construction
4
Skill / Industry
Industry Industry
5
Ship / Battleship
Apocalypse Apocalypse
1
Planetary Commodities / Refined Commodities
Construction Blocks Construction Blocks
300
Material / Mineral
Morphite Morphite
715
Commodity / Tool
R.A.M.- Starship Tech R.A.M.- Starship Tech
20
Commodity / Construction Components
Fusion Thruster Fusion Thruster
275
Radar Sensor Cluster Radar Sensor Cluster
633
Nanoelectrical Microprocessor Nanoelectrical Microprocessor
4,400
Tungsten Carbide Armor Plate Tungsten Carbide Armor Plate
27,500
Antimatter Reactor Unit Antimatter Reactor Unit
165
Tesseract Capacitor Unit Tesseract Capacitor Unit
2,200
Linear Shield Emitter Linear Shield Emitter
2,783
Waste
? Waste Factor
10%

Variations

Tech I
i Apocalypse
Tech II
i Paladin
Faction
i Apocalypse Imperial Issue
i Apocalypse Navy Issue

Contents

Additional Images

Below are additional ships images. Click the image below for a larger version:

See Also

Paladin (Fitting)


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: Coercer
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Battlecruisers: ProphecyHarbingerOracle
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr EmpireCaldari StateGallente FederationMinmatar RepublicJove EmpireAngel CartelBlood Raider CovenantGuristas PiratesSansha's NationSerpentis Corporation