Taking loot from wrecks or cans which belong to another player who intended to loot it. This should be distinguished from taking loot which is clearly abandoned, or where permission has been given by the other player.
As a Profession
There are two separate lines of ninja looting. The most simple is to wait in an area where you expect fights (e.g. outside major trade hubs) and try to loot any wrecks before someone else does. This could be profitable if you are lucky, but in general could not compete with other professions.
The other, more common, method is to combine looting with ninja salvaging. The loot depends on the type of NPC rats, but many level 4 missions will drop loot worth much more than the salvage materials. With large guns, 100MN propulsion modules, empire faction tags and the occasional meta 4 modules, quite a decent profit can be made from ninja looting. It is also possible to steal mission objectives and ransom them back to the mission runner, or simply put them up for sale on contracts. The profit to be had from this will depend on how much the mission runner values their isk over the loss of standings.
Beware that some ninjas are not looking for money, but for a kill. For example, a ninja in a frigate enters a mission space belongs to a victim in a battleship. The victim might think that she can shoot the ninja and kill her. However, this could be a fatal mistake. This is because battleships-sized guns cannot hit small and fast frigate easily. The NPC battleships, currently in the space, or friends of the ninja could help her tearing the victim's ship apart. At the same time, the ninja will use electronic warfare to prevent the victim from escaping or to weaken her.
For looting missions:
Top Contributors For This Page