Modal Electron Particle Accelerator I

Modal Electron Particle Accelerator I

Modal Electron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Capacitor

activation costactivation cost
2.24 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
2,000 kg
VolumeVolume
10 m3
CapacityCapacity
5 m3

Fitting

powergrid usagepowergrid usage
100 MW
CPU usageCPU usage
21 tf

Miscellaneous

Rate of fireRate of fire
3 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.1 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
3 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Signature ResolutionSignature Resolution
125 m
Meta LevelMeta Level
4
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.5 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
2.40 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.12 rad/sec
 

Required skills

Primary Skill required
Medium Hybrid Turret Medium Hybrid Turret I
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III

Variations

Tech I
i Anode Electron Particle Cannon I
i Heavy Electron Blaster I
i Limited Electron Blaster I
i Modal Electron Particle Accelerator I
i Regulated Electron Phase Cannon I
Tech II
i Heavy Electron Blaster II
Storyline
i 'Slither' Heavy Electron Blaster I
Faction
i Federation Navy Heavy Electron Blaster
i Shadow Serpentis Heavy Electron Blaster
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