A two room deadspace complex with Guristas NPCs.
First room:
Initial spawn
- 5 BS - Pith Extinguisher
- 3 elite cruiser - 2 Dire Pithum Annihilator (jammer), 1 Dire Pithum Mortifier
- 1 destroyer - Pithior Guerilla
- 1 elite frigate - Dire Pithi Infiltrator
- 1 BS - Pith Communications Officer (triggers the next wave on shooting)
First wave
- 3 BC - Pithatis Death Dealer
- 3 elite cruiser - Dire Pithum Mortifier
- 3 destroyer - Pithior Supermacist
- 3 elite frigate - Dire Pithi Plunderer
- 1 BS - Pith Communications Officer (triggers the next wave on shooting)
Second wave
- 2 BC - Pithatis Death Dealer
- 1 elite cruiser - Dire Pithum Mortifier
- 2 destroyer - Pithior Anarchist
- 1 BS - Pith Communications Officer (triggers the next wave on shooting)
Last wave
- 1 Overseer BS - Pith Militant Commander (killing unlocks the gate)
- 3 BS - Pith Commander's Guardian
- 3 elite cruiser - Pith Commander's Guardian
Hint: You can skip most of the first pocket by simply triggering all the spawns and killing the Militant Commander.
Second room
Initial spawn
- 9 BS - 3 Pith Conquistador, 5 Pith Dismantler, 1 Pith Exterminator (jammer)
- 4 destroyer - Pithior Supermacist
- 2 Pith Cruise Missile Battery
Reinforcements
Spawns two minutes after entering.
- 4 BS - Pith Conquistador
- 3 BC - Pithatis Revolter
- 1 destroyer - Pithior Guerilla
Overseer wave
Spawns when you shoot the Weapons Manufacturing Plant.
- 1 Overseer BS - Pith Militant Overseer
- 4 elite cruiser - Oversser's Guardian
- 5 elite frigate - Overseer's Henchaman
Overseer reinforcements wave
Spawns when you kill the Pith Militant Overseer.
- 3 BS - Pith Extinguisher
- 3 elite frigate - Dire Pithi Imputor (scram, web)
Hint: Destroying the Weapons Manufacturing Plant may cause a Dread Guristas battlecruiser to spawn.
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