Mega Pulse Laser II

Mega Pulse Laser II

Mega Pulse Laser II A super-heavy pulse laser designed for medium range engagements.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

Capacitor

activation costactivation cost
40 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
20 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
2,750 MW
CPU usageCPU usage
53 tf

Miscellaneous

Rate of fireRate of fire
8 s
Damage ModifierDamage Modifier
3.6 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
8 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Used with (chargegroup)Used with (chargegroup)
Advanced Pulse Laser Crystal
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.9 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
24 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.03375 rad/sec
 

Blueprint

Mega Pulse Laser II Blueprint i Mega Pulse Laser II Blueprint

Required skills

Primary Skill required
Large Energy Turret Large Energy Turret V
GunneryGunnery V
Medium Energy TurretMedium Energy Turret III
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Pulse Laser Specialization Large Pulse Laser Specialization I
Motion PredictionMotion Prediction V
GunneryGunnery II
Medium Pulse Laser SpecializationMedium Pulse Laser Specialization IV
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Pulse Laser SpecializationSmall Pulse Laser Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Energy TurretSmall Energy Turret V
GunneryGunnery I
Medium Energy TurretMedium Energy Turret V
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Large Energy TurretLarge Energy Turret V
GunneryGunnery V
Medium Energy TurretMedium Energy Turret III
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I

Material Requirements

Skill / Science
High Energy Physics High Energy Physics
1
Laser Physics Laser Physics
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Energy Weapon
Mega Pulse Laser I Mega Pulse Laser I
1
Material / Mineral
Tritanium Tritanium
11,638
Pyerite Pyerite
2,833
Mexallon Mexallon
1,521
Isogen Isogen
538
Nocxium Nocxium
103
Zydrine Zydrine
2
Megacyte Megacyte
3
Morphite Morphite
14
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Laser Focusing Crystals Laser Focusing Crystals
17
Waste
? Waste Factor
10%

Variations

Tech I
i Mega Afocal Pulse Maser I
i Mega Anode Pulse Particle Stream I
i Mega Modal Pulse Laser I
i Mega Modulated Pulse Energy Beam I
i Mega Pulse Laser I
Tech II
i Mega Pulse Laser II
Storyline
i 'Halberd' Mega Pulse Laser I
Faction
i Ammatar Navy Mega Pulse Laser
i Dark Blood Mega Pulse Laser
i Imperial Navy Mega Pulse Laser
i True Sansha Mega Pulse Laser
Officer
i Ahremen's Modified Mega Pulse Laser
i Brokara's Modified Mega Pulse Laser
i Tairei's Modified Mega Pulse Laser
i Vizan's Modified Mega Pulse Laser
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