Make Certain Factions More Valid for Mission Running - Part 2 (CSM)

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  • Raised by: Erik Finnegan
  • Submission Date: 27 June 2009
  • Issue ID: ...

Summary

Currently, certain factions are preferable to run missions for than others. The Caldari have always had the most combat-orientated agents as well as the best mission-hubs with several of these high-quality agents closely together. This has gradually caused the playerbase to clog up these mission hubs. Recently, CCP has added several high-quality Level 4 agents to the game. While they did work in spreading the mission hubs to some extent, they were again mostly Caldari.

The current imbalance of mission agents seems worth a revisit. The most problematic faction, the Amarr, did not receive new agents at all. While the number of mission agents reflects the numbers of most pilots running missions for Caldari, we might want to consider to make other factions more valid for running missions. This will exit the vicious circle.

As a side note, the Interbus faction should offers storyline missions. Which will require to add a station for them again. With that, already acquired loyalty points can be spent. This immediately makes a currently un-used faction a viable choice for mission runners.

In addition, the low-sec and 0.0 pirate factions should have more incentives added to run missions for them: for example, Mordus Legion only has presence in one system and no special loyalty point offers, and the Intaki Syndicate does not have much going for it either as they lack special faction ships. CCP should also consider an additional boost to loyalty points generated in low-security space and 0.0 or other incentives to offset the risk.


Solution

Any or either of the following in no particular order:

  • More agents for non-Caldari factions
    • Pros
      • Gives players more of a choice who to run missions for
      • Spreads out playerbase more
    • Cons
      • Mission system and agent qualities as a whole needs a good look
  • An Interbus station
    • Pros
      • Another faction can immediately be used
      • Available LPs on pilots' accounts can be redeemed
    • Cons
      • Requires more work in design and LP reward creation
  • More rewards and incentives for low-sec missions
    • Pros
      • More people will consider running missions there
      • Rewards the players that want to take risks
    • Cons
      • Concern for alliances or other large player organizations monopolizing the agents and generating disproportionate amounts of ISK while not being at much of a risk

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