Light Ion Blaster I

Light Ion Blaster I

Light Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Capacitor

activation costactivation cost
1.561 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
175 kg
VolumeVolume
5 m3
CapacityCapacity
0.6 m3

Fitting

powergrid usagepowergrid usage
7 MW
CPU usageCPU usage
13 tf

Miscellaneous

Rate of fireRate of fire
3 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.8125 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
2 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Signature ResolutionSignature Resolution
40 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
1.25 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.336 rad/sec
 

Blueprint

Light Ion Blaster I Blueprint i Light Ion Blaster I Blueprint

Required skills

Primary Skill required
Small Hybrid Turret Small Hybrid Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
1,650
Pyerite Pyerite
143
Mexallon Mexallon
83
Isogen Isogen
22
Waste
? Waste Factor
10%

Variations

Tech I
i Anode Light Ion Particle Cannon I
i Light Ion Blaster I
i Limited Light Ion Blaster I
i Modal Light Ion Particle Accelerator I
i Regulated Light Ion Phase Cannon I
Tech II
i Light Ion Blaster II
Storyline
i 'Dealer' Light Ion Blaster I
Faction
i Federation Navy Light Ion Blaster
i Shadow Serpentis Light Ion Blaster
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