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Cloaking
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill...
Cynosural Field Theory
Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for...
Electronic Warfare
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per...
Electronics
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
Electronics Upgrades
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup...
Frequency Modulation
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners,...
Long Distance Jamming
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range...
Long Range Targeting
Skill at long range targeting. 5% Bonus to targeting range per skill level.
Multitasking
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum...
Projected Electronic Counter Measures
Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
Propulsion Jamming
Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web...
Sensor Linking
Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
Signal Dispersion
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Signal Suppression
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution...
Signature Analysis
Skill at operating Targeting systems. 5% improved targeting speed per skill level.
Signature Focusing
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature...
Survey
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds...
Target Painting
Skill at using target painters. 5% less capacitor need for target painters per skill level.
Targeting
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum...
Turret Destabilization
Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules'...
Weapon Disruption
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Stats Grid
Skill Name
Primary attribute
Secondary attribute
Training time multiplier
Requirements overview
Cloaking
Intelligence
Memory
6 x
Electronics
IV
Cynosural Field Theory
Intelligence
Memory
5 x
Electronics
V
Electronic Warfare
Intelligence
Memory
2 x
Electronics
I
Electronics
Intelligence
Memory
1 x
Electronics Upgrades
Intelligence
Memory
2 x
Electronics
II,
Engineering
II
Frequency Modulation
Intelligence
Memory
3 x
Electronics
III,
Electronic Warfare
II
Long Distance Jamming
Intelligence
Memory
4 x
Electronics
IV,
Electronic Warfare
III
Long Range Targeting
Intelligence
Memory
2 x
Electronics
II
Multitasking
Intelligence
Memory
3 x
Targeting
V
Projected Electronic Counter Measures
Intelligence
Memory
8 x
Electronic Warfare
V
Propulsion Jamming
Intelligence
Memory
3 x
Electronics
III,
Navigation
II
Sensor Linking
Intelligence
Memory
3 x
Electronics
III
Signal Dispersion
Intelligence
Memory
5 x
Electronics
V,
Electronic Warfare
IV
Signal Suppression
Intelligence
Memory
5 x
Electronics
V,
Sensor Linking
IV
Signature Analysis
Intelligence
Memory
1 x
Electronics
I
Signature Focusing
Intelligence
Memory
5 x
Electronics
V,
Target Painting
IV
Survey
Intelligence
Memory
1 x
Electronics
I
Target Painting
Intelligence
Memory
3 x
Electronics
III
Targeting
Intelligence
Memory
1 x
Electronics
I
Turret Destabilization
Intelligence
Memory
5 x
Electronics
V,
Weapon Disruption
IV
Weapon Disruption
Intelligence
Memory
3 x
Electronics
III
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