Fast-launching, cruiser-sized standard missile bays.
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For the launching of citadel torpedoes. Can only be fitted on dreadnoughts and titans.
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For the launching of cruise missiles. Can also fit torpedoes.
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For the launching of assault missiles.
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For the launching of heavy missiles.
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For the launching of swift-moving rocket projectiles.
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For the launching of torpedoes and cruise missiles.
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For the launching of light missiles.
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Warning: The item database dump descriptions are inaccurate.
Cruise Launchers can only use Cruise Missiles.
Siege Launchers can only use torpedoes.
Missles are guided weapons that take no capacitor to fire and never miss their target as long as they are in range, however target size and speed can affect the amount of damage inflicted. Unlike the turrets, missles do a single damage type at once but there are missles for every damage type at every size, allowing for perfect damage selection. This damage selection, high accuracy and potential long range makes missles ideally suited for PvE activities, and although all of the races have at least a couple of ships capable of decent missle fire the Caldari are the absolute undisputed kings at it.
Missles do have a disadvantage in that it takes a while for them to reach the target, which generally makes them not suitable for large, long range fleet fights.
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