Insurance coverage (archive)

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This page is in the archives. As such it may contain information that is no longer accurate about game mechanics, gameplay or the universe of EVE in general, and is provided for historic purposes only. View all archived pages or Patch notes.

The underlying mechanics surrounding insurance coverage were changed in the Tyrannis expansion on 26th May 2010, and can be found in the insurance page.

All ships have 40% insurance coverage by default. You don't have to pay for the 40% coverage, but if you don't feel that it is enough, then you can buy an insurance contract which has a larger payout. Please note that bought insurance contracts are only valid for twelve weeks after the time of purchase.

The basic insurance covers 50% of the "base price" of your ship, standard 60%, bronze 70%, silver 80%, gold 90% and platinum 100%. When calculating your basic ship price the NPC mineral value is used(2 isk per Tritanium, 8 per Pyerite, 32 per Mexallon, and so on up to 32768 per Morphite), not market price. For most tech 1 ships, the base price is much higher than the market price, but for tech 2 and faction ships it is much lower.

Purchasing of additional insurance costs half as much as the coverage gained - i.e, platinum insurance will increase your coverage by 60% of base price, but will cost you 30% of base price for a policy. This means that insurance is profitable if you lose your ship during the period of your first insurance contract - i.e., within twelve weeks. It is neutral if you lose it in weeks 13-24, and costs more than you get back if you lose the ship after week 24. While it is not usually possible to tell in advance when you are going to lose your ship, make an estimate of how often you expect to lose it. If it is at least once every six months, then insurance at the highest level you can afford is generally a good deal, and if it is more than every six months then insurance is a bad deal. Generally, PvP ships ought to be insured, especially if they are likely to be shot first in combat(or will be used to suicide gank), and PvE ships ought not to be.

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This page is in the archives. As such it may contain information that is no longer accurate about game mechanics, gameplay or the universe of EVE in general, and is provided for historic purposes only. View all archived pages or Patch notes.