Inquisitor

Inquisitor

Inquisitor The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.

Amarr Frigate Skill Bonus: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per skill level.

Structure

Structure HitpointsStructure Hitpoints
368 HP
Max VelocityMax Velocity
306 m/sec
Inertia ModifierInertia Modifier
4.11
MassMass
1,130,000 kg
VolumeVolume
28700 m3
CapacityCapacity
315 m3

Fitting

powergrid Outputpowergrid Output
32 MW
Low SlotsLow Slots
3
Med SlotsMed Slots
2
High SlotsHigh Slots
4
CPU OutputCPU Output
125 tf
Launcher hardpointsLauncher hardpoints
3
Turret hardpointsTurret hardpoints
1
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3

Capacitor

Recharge timeRecharge time
187.5 s
Capacitor CapacityCapacitor Capacity
250 GJ

Targeting

Maximum Targeting RangeMaximum Targeting Range
35 km
Max  Locked TargetsMax Locked Targets
3
RADAR Sensor StrengthRADAR Sensor Strength
8 points
Signature RadiusSignature Radius
43 m
Scan ResolutionScan Resolution
525 mm

Shield

Shield CapacityShield Capacity
274 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
625 s

Armor

Armor HitpointsArmor Hitpoints
423 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
20 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %

Miscellaneous

Tech LevelTech Level
1
Rig SizeRig Size
Small
 

Blueprint

Inquisitor Blueprint i Inquisitor Blueprint

Required skills

Primary Skill required
Amarr Frigate Amarr Frigate III
Spaceship CommandSpaceship Command I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
15,943
Pyerite Pyerite
12,482
Mexallon Mexallon
2,823
Isogen Isogen
3
Nocxium Nocxium
4
Megacyte Megacyte
1
Waste
? Waste Factor
10%

Variations

Tech I
i Inquisitor
Tech II
i Purifier

Contents

Description

The Inquisitor is a Support Frigate designed to rapidly repair allied vessels in combat.

Traits

Amarr Frigate skill bonus per level:

  • 10% bonus to Remote Armor Repair System repair amount
  • 10% reduction in Remote Armor Repair System capacitor use

Role Bonus:

  • 500% bonus to range of remote armor repair systems

Development

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

Images

Below are additional ships images. Click the image below for a larger version:


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: CoercerDragoon
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Combat Battlecruisers: ProphecyHarbinger | Attack Battlecruisers: Oracle | Faction Battlecruisers: Harbinger Navy Issue
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr EmpireCaldari StateGallente FederationMinmatar RepublicJove EmpireAngel CartelBlood Raider CovenantGuristas PiratesSansha's NationSerpentis Corporation