Inquisitor

Inquisitor

Inquisitor The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.

Amarr Frigate Skill Bonus: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per skill level.

Structure

Structure HitpointsStructure Hitpoints
368 HP
Max VelocityMax Velocity
306 m/sec
Inertia ModifierInertia Modifier
4.11
MassMass
1,130,000 kg
VolumeVolume
28700 m3
CapacityCapacity
315 m3

Fitting

powergrid Outputpowergrid Output
32 MW
Low SlotsLow Slots
3
Med SlotsMed Slots
2
High SlotsHigh Slots
4
CPU OutputCPU Output
125 tf
Launcher hardpointsLauncher hardpoints
3
Turret hardpointsTurret hardpoints
1
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3

Capacitor

Recharge timeRecharge time
187.5 s
Capacitor CapacityCapacitor Capacity
250 GJ

Targeting

Maximum Targeting RangeMaximum Targeting Range
35 km
Max  Locked TargetsMax Locked Targets
3
RADAR Sensor StrengthRADAR Sensor Strength
8 points
Signature RadiusSignature Radius
43 m
Scan ResolutionScan Resolution
525 mm

Shield

Shield CapacityShield Capacity
274 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
625 s

Armor

Armor HitpointsArmor Hitpoints
423 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
20 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %

Miscellaneous

Tech LevelTech Level
1
Rig SizeRig Size
Small
 

Blueprint

Inquisitor Blueprint i Inquisitor Blueprint

Required skills

Primary Skill required
Amarr Frigate Amarr Frigate III
Spaceship CommandSpaceship Command I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
15,943
Pyerite Pyerite
12,482
Mexallon Mexallon
2,823
Isogen Isogen
3
Nocxium Nocxium
4
Megacyte Megacyte
1
Waste
? Waste Factor
10%

Variations

Tech I
i Inquisitor
Tech II
i Purifier

Additional Images

Below are additional ships images. Click the image below for a larger version:


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: Coercer
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Battlecruisers: ProphecyHarbingerOracle
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr EmpireCaldari StateGallente FederationMinmatar RepublicJove EmpireAngel CartelBlood Raider CovenantGuristas PiratesSansha's NationSerpentis Corporation