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| Hunting the Lieutenants - Mercenaries
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Mission Description
| The lieutenants are supposed to be meeting at a nearby deadspace facility, arranging some kind of “big deal”. We have no idea what this could involve: drugs, money, people. It might be anything, but it definitely means some more hired security to deal with. Once you clear the area, we should be able to scan the structures and locate the lieutenants, assuming they’re still hanging around. Fly by and pick them up. If they refuse to board, pop a few shots off into the facility shields. That usually convinces people you mean business. So, feel like crashing the party, -CHARACTER-?
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Mission Information
Mission Goal
# Destroy the seven Mercenary frigates
- Shoot the Habitation Module (Destroying it destroys Kirus, but you can currently complete the mission without bringing him back)
- Bring Lieutenant Kirus back to agent
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Tips and Help
Pictures
Additional Information About this Mission
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The mission is completed when you receive this message: "Good work, -CHARACTER-. I had a feeling we’d find at least one of them there. We’ll take him out back and encourage him to talk." 09-28-2010 additional info...Destroyed the 7 frigates, then Habitation Module appeared, fired at it once damaging shields, got a message that Kirus gives up stop shooting and mission was able to be completed. Saw a message "no way I'm coming with you egger", got within 2500m and could not loot the Habitation Module so destroyed it and got some refined commodities loot. Did not see Kirus as loot. Completed mission without picking up Kirus.
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Enemy Ships:
| Best Damage Type to Use During Stage: '
Best Resistances to Have During Stage: '
7 Mercenary Rookies
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