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Avoiding pirates
Here are some tips on how one can avoid player pirates: Locate yourself in Empire spaceBasing out of a system with a security status above 0.5 should be relatively safe. The most wanted player pirates are unlikely to enter these systems because their negative security status will trigger NPC Navy response. Because of this, pirates with a low security status are not often found in hisec. Keep in mind that not all player pirates have a negative security status. Pirates with a high security status can freely enter high security space and may target you. Use the mapUse these options to view the map. They can be found in the Star Map tab, in the "color stars by" subcategory:
Prefer safer Under the "autopilot" tab, make sure to select "prefer safer". If you want to be extra careful, set the "security penalty" slider to a high value (on the right end of its spectrum) so that the autopilot will adhere more strictly to your safe passage policy. Look for bottlenecks in the mapIf you need to get from point A to point B, do you have to go through a system that has a high ship or pod kill statistic? Take notice if that system has a security status of 0.4 or less and be extra careful when travelling there. There are known and very famous pirates hide out such as Rancer. You may want to avoid those systems at all cost. Monitor the chat channelsThe chat channels can be very helpful if you want to avoid player pirates and jump-in-point camping. Ask the players who are in your local, trade or help channel whether they know about neighboring systems that are hostile and which ones to avoid. Read the forumsReading the forums each day can help you avoid getting killed by pirates. The "EVE New Citizens Q&A", "Crime and Punishment", "EVE General Discussion" and the "Intergalactic Summit" forums can all help you with avoiding hostile territories. Try to figure out where the alliances are located, which ones are pirate alliances and which are not and avoid the locations that are controlled by player pirates. Ship Setup & TravelingIf, for some reason, you have to go to a low security system, fitting your ship with the right modules can make a big difference. Always fit your ship with a warp core stabilizer and a micro warp drive or afterburner if possible. Using these modules can get you out of tight situations if player pirates are camping a gate somewhere and they try to warp scramble you. Also, while you're in low security space, monitor your jump route to avoid being attacked by ambushers. Furthermore, its worth mentioning that some fellow players leave cargo containers on the safe side of gates warning if there's an active gate camp there. These implode after 2 hours of sitting in space so are usually a good indication. Moving valuable cargoIf possible, get someone else to do this for you, using a courier contract with full collateral, so they bear all the risk if something goes wrong. Do not advertise the fact that any particular character moves anything valuable; pirates may notice and use locator agents to find them. See also: avoiding cargo scans. Alt scoutsIf you want to make absolutely sure that no danger lurks behind the next jump gate, use an alternative character to spy for you, by jumping into the system before you do so with your main character. This way, even if there are pirates camping the system, you will be able to cut your losses down to a minimum. IntimidationPlayer pirates may try many different ways to intimidate players into attacking them first. If you attack first, CONCORD may protect the pirate, not you. Top Contributors For This Page
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