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High sec exploration (advanced)
High sec exploration – basicsYou will need the following to start:
There are 5 zones: Gurista, Serpentis, Angel, Blood Raider and Sansha. Each zone requires different ships. If you want to be effective use the ship for that specific zone. More details about that later. The ground rules you should follow:
Combat sitesCombat sites can be DED site or a standard combat site. DED site offers deadspace loot (Pith C-type Medium Shield booster for example), while the combat site can give faction loot or maybe even a faction ship BPC. Combat sites that spawn in high sec are pretty much the same types in every zones except for DED ones, which are different at each pirates. In high sec you can find DED3 and DED4. Regular combat sites are separated into 4 categories (I'll talk about loot in pirate specific zones):
Gurista spaceI use the following ship: http://wiki.eveonline.com/en/wiki/Image:Tengu_-_Gurista_fit.jpg A Cerberus can also be used instead of the Tengu. As you can see this fit has quite a heavy tank. I do it with this ship, since you can hit the trigger to get to the last room quickly. For example: in Watch you need to hit the communication officer to spawn the next wave, hit it again until you get the commander and then destroy him to unlock the gate. If that commander has loot, BM the wreck and come back later to pick up the loot. I do not bother with salvage. Its a waste of time. Good thing about the guristas is that the faction spawn can drop implants which are worth decent amount of money (up to 200 mill for omega). With this ship you will be able to do all the sites except the Lookout. It's worth of doing it because of the escalations that usually have faction spawn at each step. In regular combat sites the best money comes from the escalations. Gurista Lookout is worth doing too, since the people are exploring Gurista zone in cruiser sized ships, so they skip Lookout which has frigate sized restrictions. Just bookmark the lookouts until you find a few or finish scanning and come back later and do them in frigate. Reason for this is that escalation from the Lookout can lead you to Pithi A-type small shield booster at the end which is worth 500-550 mill. Guristas have a DED4 site. This is a very popular site, since it gives instant loot which can be worth 350 mill (shield booster). Now here comes the “be faster then others” part. If someone is already there, be faster then him and get the loot before he can outdamage you on the loot structure so the can is yours. In first room you will see the commander spawn which drops overseer effects aka box. It has a chance for higher meta items drop, so its good to loot it on the way to the next gate. While flying there first kill the jammer frigates and then rest. When all is cleared the gate is unlocked. In the second room you will see some satelite structure. This one contains loot and not the commander spawn. So basically rush to the building while tanking everything and keep shooting it. Blow it up fast and loot it.
Serpentis spaceFor this zone I use this ship: Cynabal: 4x 425mm AC II Sisters Core Probe Launcher
1x Corelum C-Type 10MN Afterburner Codebreaker II
3x Gyrostabilizer II 3x Medium Core Defence Field Extender I
Serpentis have a DED3 and a DED4. DED3 has many rooms and lots of frigates and some cruisers, nothing hard to do in a Cynabal. As for loot: it drops a-type small sized items. Good drops are worth around 40-50 mill, but there are 4 different good drops so overall its a good site. DED4 is a bit tricky. The first room is empty and when you warp in to the second there is a single BS overseer and then lots of cruisers and frigates spawn 2 sec later. Now you need to take out the frigates 1st and then cruisers and BCs from a range while speed tanking. They mainly have blasters, so getting close means getting more damage. You can swap codebreaker for 4th extender, if you are not confident enough. The trick is to go around them, try to not bumping into things and maintain full speed. A bit of practice and it'll be fine. After you taken out enough ships, go after the BS in low orbit. He won't be able to hit you. This BS has high tank, so you will need to send drones on him too. After it blows up, loot it and BM if you want to salvage it later. It's a T2 ship after all. You can get nice C-type loot here. The good pieces are worth 100-150mill and there are AB, MWD and adaptive plate, so if you are lucky you can get all the 3 in the same wreck, netting profit up to 350 mill. Angel spaceThe Angels are a bit specific. They do not have DED sites at all and actually one of the best sites they have is Lookout, due to its expedition and great loot. Lookout is limited to frigates, so I am using the following ship: Dramiel: 2x 200mm AC II Sisters Core Probe Launcher
Codebreaker II Gistii A-Type 1MN Afterburner Gistii C-Type SMall Shield Booster
Tracking Enhancer
Small Auxiliary Thrusters I Small Projectile Metastasis Adjuster I
(I don't want to edit Sekki's words, however Lookouts allow cruisers and battlecruisers, only the Guristas one doesn't. -Larton) Sansha spaceFor Sanshas I use the following ship: [Wolf, Exploration] Centii C-Type Small Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Capacitor Power Relay II
Cap Recharger II
250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S [empty high slot]
Small Capacitor Control Circuit I
Blood Raiders spaceBlood Raiders are similar to Sanshas loot wise. Main difference is that they have DED4 instead of DED3 like Sanshas and DED4s are good money. Sansha do high damage at close range, while Raiders do less dmg, but they drain cap that can be really deadly. I use the following ship for them: http://wiki.eveonline.com/en/wiki/Image:Legion_-_Current_scan.jpg Overcapping is necessary for Bloods, in order to avoid sniping and keeping ships at range, which slows down sites. As you can see my ship is heavily overcapped. That removes the need to snipe targets and makes you pretty much immune to cap drains. This is all for DED4 sites which are the best you can find there. Blood DED4 is different from the others. First room is easy, it has some ships and turrets. Just kill the ships, loot the commander like always, and proceed to next room. Now you will see tons of turrets, 6 stasis towers and lots of cruisers. Loot is in the building in the middle. If you are not careful things can turn deadly really fast. What I do here is target the nearest stasis tower and shoot it. This agroes most of the cruisers and 1 group of turrets. At that point I stop and shoot the incoming cruisers with Scorch crystals. They come inside 15km range quite fast and drain your cap. All of the cruisers drain cap, so if you are not overcapped it can turn nasty. At that point I switch to imperial multies and finish them off fast. Then switch back to Scorch and start moving toward the building and destroy the stasis towers on they way, destroy the building and loot it, while taking heavy beating. It can drop Corpum C-type medium loot. There can be a repper and an energized adaptive plate that both are good. Each are worth 100-140 mill.
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