Heavy Pulse Laser II

Heavy Pulse Laser II

Heavy Pulse Laser II A heavy laser designed for short to medium range engagements. Delivers powerful damage.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

Capacitor

activation costactivation cost
13.33 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
10 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
231 MW
CPU usageCPU usage
35 tf

Miscellaneous

Rate of fireRate of fire
5 s
Damage ModifierDamage Modifier
3.6 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
4 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Used with (chargegroup)Used with (chargegroup)
Advanced Pulse Laser Crystal
Signature ResolutionSignature Resolution
125 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
12 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.08125 rad/sec
 

Blueprint

Heavy Pulse Laser II Blueprint i Heavy Pulse Laser II Blueprint

Required skills

Primary Skill required
Medium Energy Turret Medium Energy Turret V
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III
Tertiary Skill required
Medium Pulse Laser Specialization Medium Pulse Laser Specialization I
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Pulse Laser SpecializationSmall Pulse Laser Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Energy TurretSmall Energy Turret V
GunneryGunnery I
Medium Energy TurretMedium Energy Turret V
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I

Material Requirements

Skill / Science
High Energy Physics High Energy Physics
1
Laser Physics Laser Physics
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
3
Module / Energy Weapon
Heavy Pulse Laser I Heavy Pulse Laser I
1
Material / Mineral
Tritanium Tritanium
3,157
Pyerite Pyerite
714
Mexallon Mexallon
788
Isogen Isogen
6
Nocxium Nocxium
1
Morphite Morphite
10
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Laser Focusing Crystals Laser Focusing Crystals
12
Waste
? Waste Factor
10%

Variations

Tech I
i Heavy Afocal Pulse Maser I
i Heavy Anode Pulse Particle Stream I
i Heavy Modal Pulse Laser I
i Heavy Modulated Pulse Energy Beam I
i Heavy Pulse Laser I
Tech II
i Heavy Pulse Laser II
Storyline
i 'Joust' Heavy Pulse Laser I
Faction
i Ammatar Navy Heavy Pulse Laser
i Dark Blood Heavy Pulse Laser
i Imperial Navy Heavy Pulse Laser
i True Sansha Heavy Pulse Laser
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