Heavy Pulse Laser I

Heavy Pulse Laser I

Heavy Pulse Laser I A heavy laser designed for short to medium range engagements. Delivers powerful damage.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Capacitor

activation costactivation cost
13.33 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
25 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
210 MW
CPU usageCPU usage
33 tf

Miscellaneous

Rate of fireRate of fire
5 s
Damage ModifierDamage Modifier
3 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
4 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Signature ResolutionSignature Resolution
125 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
10 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.08125 rad/sec
 

Blueprint

Heavy Pulse Laser I Blueprint i Heavy Pulse Laser I Blueprint

Required skills

Primary Skill required
Medium Energy Turret Medium Energy Turret I
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
8,998
Pyerite Pyerite
2,758
Mexallon Mexallon
2,798
Isogen Isogen
14
Nocxium Nocxium
1
Waste
? Waste Factor
10%

Variations

Tech I
i Heavy Afocal Pulse Maser I
i Heavy Anode Pulse Particle Stream I
i Heavy Modal Pulse Laser I
i Heavy Modulated Pulse Energy Beam I
i Heavy Pulse Laser I
Tech II
i Heavy Pulse Laser II
Storyline
i 'Joust' Heavy Pulse Laser I
Faction
i Ammatar Navy Heavy Pulse Laser
i Dark Blood Heavy Pulse Laser
i Imperial Navy Heavy Pulse Laser
i True Sansha Heavy Pulse Laser
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