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Hacker
CAREER: HackerHackers traverse the universe probing for radar signatures. Once cleared of NPC rats, the hacker uses his trusty codebreaker module to "hack" open locked NPC cans and structures to get the treasures within. In order to find these complexes and sites, hackers also need to be good explorers, or have someone along with them who is.
Tools of the TradeSkillsAn advanced science skill, Hacking allows you to fit and use the Codebreaker module you will need to unlock electronic security systems. Each level of Hacking increases the chance of data retrieval by 5%, so the higher the skill level, the better. If you are hacking in 0.0 space sites there are some containers that you will be unable to hack unless you have at least level 4 of the skill. Many Hackers recommend training the skill to a minimum of level 4 in order to be able to access all containers. Training the skill to level 5 gives you another 5% chance of success and access to Codebreaker II modules, however it does not unlock any higher level containers. ModulesEither a Codebreaker I or a Codebreaker II must be fitted on the hacker's ship. Note that these modules cannot be used on player or player-corporation secure containers. ProbesThere are two ways to find hacking sites. The first is by going to a Racial COSMOS system and picking up a mission from an agent. The second is to probe down a site through exploration. For detailed information on how to utilize probes see the scanning guide.
The Hacker at WorkOnce equipped and have located a potential site Hackers typically take the following steps:
Treasure for your TroubleThe rewards for hacking sites usually fall under the following categories:
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