Guristas Refuge (version one)
Guristas Refuge (version two)
General Info
The Guristas Refuge is a fairly common Cosmic Anomaly.
The setting is a Deadspace Pocket with brown nebula covering a complex of Habitation and Amusement Modules, Bunkers, Freight Pads, Storage Silos and a Lookout Post.
Locations
The Guristas Refuge can be found in the following Regions: The Citadel, The Forge, Lonetrek
NPC's, Spawn and Trigger Information:
Version One
Initial Spawn
- 2x Pithi Arrogator (Frigate class)
- 1x Pithi Imputor (Frigate class)
- 1x Guristas Light Missile Battery
- 1x Guristas Point Defense Battery
Hint: If you are piloting a rather fragile ship you may want to start with killing the Sentries, then the other ships to remove their permanent damage output.
Wave 1
- 1x Pithi Invader (Frigate class)
- 1x Pithi Infiltrator (Frigate class)
Wave 2
- 3x Pithi Despoiler (Frigate class)
Wave 3
- 1x Pithior Nihilist (Destroyer class)
- 1x Pithior Anarchist (Destroyer class)
Wave 4
- 2x Pithior Guerilla (Destroyer class)
Wave 5
- 1x Dread Guristas Nihilist (Commander Destroyer class)
Please note: This spawn does not always occur.
Version Two
Initial Spawn
- 2-3x Pithi Infiltrator/Invader (Frigate class)
- 1x Tower Sentry Guristas I
- 1x Guristas Light Missile Battery
Wave 1
- 2-3x Pithi Saboteur (Frigate class)
or
- 2x Pithi Despoiler (Frigate class)
Wave 2
- 1-2x Pithi Destructor/Wrecker (Frigate class)
- 1-2x Pithior Guerilla/Renegade (Destroyer class)
Wave 3
- 1-2x Pithi Plunderer/Wrecker (Frigate class)
- 2-3x Pithior Anarchist/Nihilist (Destroyer class)
Wave 4
- 2-3x Pithi Wrecker/Demolisher/Destructor/Plunderer (Frigate class)
- 2-3x Pithior Guerilla/Renegade (Destroyer class)
Escalation messages
Currently unknown.
Note:
Please note: Once in a while, battles in Deadspace tend to escalate due to you being able to track down the origins/destinations of enemy messages or finding compromising plans or data in ship wrecks.
These are called Escalations and normally escalate further and further, eventually sending you on a final trip to Low Security Space.
These Final complexes are dangerous not only because of the NPC enemies but as well due to player pirates roaming the area and scanning your ship down but the rewards can include special pirate modules like p.e. the Pithum-C-Type Shield Hardeners or even pirate-modded POS/pirate ship Blueprints.
Note also that Escalation "Trees" might lead to a "Dead End" which would result in you getting no further escalation messages for that escalation path. This can even be achieved by shooting ships at the wrong time.
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