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Thursday
- Fanfest attendees queue up to receive their registration packets as they browse through the phat lewt in the EVE Store.
- Players, many proudly displaying their corporation logos on custom shirts, mingle together and meet members of the dev team the night before Fanfest officially kicks off.
Friday
- As onlookers crowded into the room at full capacity, contestants in the PVP tournament use skill, ingenuity and teamwork to advance to the next round.
- Like a scene out of "Charlie and the Chocolate Factory," wrappers were anxiously torn from EVE: The Second Genesis CCG card packets as tourney hopefuls looked for a different sort of "golden ticket": cards that would give them that special edge against their opponents.
- A plethora of great suggestions and ideas emerge as players and devs meet for these in-depth discussions on topics such as "Roleplay and Events," "Player vs. Player Combat," "Factional Warfare," and more.
- Grudge Match: CCP PVP Championship Rematch
- Though they fought the good fight, CCP's Content team was unable to best the CCP QA team, whose record now stands at 2-0.
- Ian Webber and Kevin Horseman sizzled in the final round, taking home first place and earning some serious bragging rights.
- EVE:TSG CCG tournament winner Pierre Malherbaud took the prize in the third round, defeating his worthy adversary Ian O'Brien.
- Winding down at the end of the first day, Fanfest goers chatted together over lots of beer and laughter as DJ Margeir worked his turntable magic.
Saturday
- Lead Concept Artist Ásgeir Jón Ásgeirsson and Art Producer Benjamin Bohn explain the process involved in creating EVE's beautiful concept art.
- The Next-Gen Graphics Pipeline
- Dan "Redundancy" Speed, Graphics Programmer, gave the crowd a preview of the new Trinity graphics that will make EVE even more breath-taking than before.
- Vivox's Monty Sharma gave details about “EVE Voice,” the integration of the Vivox voice chat system, highlighting the features that will enable EVE players to communicate faster and easier than ever.
- Technical Producer Torfi Ólafsson's overview of technological advances being developed for the game was well-received by the audience.
- Bringing EVE Online to the masses requires precision, flexibility and staying abreast of cutting-edge technology. Chief Technical Officer Halldór Fannar's presentation told how he and his team of programmers employ those skills and more to keep the game world running smoothly.
- News from the Eastern Front
- As Managing Director of CCP Asia, Kjartan Pierre Emilsson, former lead developer of EVE, was an integral force in introducing the game to the Eastern market and shared the highlights of that process with the Fanfest audience.
- Nathan Richardsson, Senior Producer, infused his presentation with his special brand of humor as he shared the plans for features players can look forward to as EVE continues to expand and grow.
- It takes all kinds to make a world and no world would be complete without villains. Creative Director Reynir Harðarson explored the darker side of the MMO society and the impact it has on game design.
- Keynote: Past, Present, Future
- Hilmar Pétursson, Chief Executive Officer, reminisced about the progression of CCP from its humble beginnings to its current status as a major force in the gaming industry which includes a merger with RPG visionary White Wolf.
- Fanfest attendees eagerly took advantage of the opportunity to ask questions and provide feedback to the panel of key representatives from CCP and White Wolf.
- Party at the Top of the World
- Fanfest 2006 went out with a sonic boom as party-goers were served by costumed bar staff, tantalized by the haunting music of RealX and rocked to the core by RoXor (the CCP dev band).
For two days in November, Reykjavik's Nordica Hotel was host to six hundred EVE enthusiasts from around the globe.
Preparations for Fanfest 2007 are already underway. Browse through the gallery and you'll see why you won't want to miss the next one!
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