In New Eden, raw damage may be inflicted by countless varieties of weapons but always belongs to one or more of the four main damage types: Electromagnetic, Thermal, Kinetic and Explosive.
Damage Types
Please note: The following is based on Tech 1 resistances. These vary greatly with more advanced ships.
Electromagnetic
Electromagnetic damage is based on electromagnetic radiation. This type of damage can be inflicted by lasers, certain types of missiles, and certain types of projectile rounds. Amarr drones do this type of damage.
Shields are typically the most vulnerable to this type of damage.
Armor is typically the least vulnerable to this type of damage.
Thermal
Thermal damage pertains to applied heat on an enemy target. Lasers can provide this type of damage with different crystals loaded. Certain types of missiles, projectile ammunition, and all hybrid turrets will provide this damage type. Gallente drones do this type of damage.
Shields and armor have moderate resistance to this damage type.
Kinetic
Kinetic damage pertains to physical impacts of an object against another. This damage type is dealt by all hybrid turrets, some projectile ammunition, and some missile types. Caldari drones do this type of damage.
Shields have the second highest resistance against kinetic damage.
Armor has the second lowest resistance against kinetic damage.
Explosive
Explosive damage pertains to damage caused due to the explosions of a munition against a target. This damage type is inflicted by some types of Missiles and some types of Projectile turrets. Lasers and hybrid turrets are unable to inflict explosive damage. Minmatar drones do this type of damage.
Shields have the highest resistance against explosive damage, whilst armor has the lowest.
NPC damage Types
The various factions and pirates across New Eden tend to inflict particular damage types over others. The following is a list of the damage types inflicted by different factions
Damage done by NPCs
Please note: Each pirate faction (including Rogue Drones!) has different naming conventions for their ships. For a complete explanation please see
Rats.
Example: The ships of the Guristas Pirates are prefixed with the words Pithi, Pithior, Pithum, etc for the different classes of ships belonging to them.
Please note: The prefix Domination is used to denote a faction ship belonging to the Angel Cartel, however it also prefixes some Rogue Drones. These two uses of the prefix have no further relation to one another.
| NPC Name
| Damage type dealt
|
| Electromagnetic
| Thermal
| Kinetic
| Explosive
|
| Angel Cartel (Gist, Arch, Domination)
| Yes (Minor)
| Yes (Minor)
| Yes (Secondary)
| Yes (Primary)
|
| Amarr Navy
| Yes
| Yes
| No
| No
|
| Ammatar Fleet
| Yes
| Yes
| No
| No
|
| Blood Raiders (Corpus, Elder, Dark)
| Yes
| Yes
| No
| No
|
| Caldari Navy
| No
| Yes
| Yes
| No
|
| EoM
| No
| Yes
| Yes
| No
|
| Gallente Navy
| No
| Yes (Secondary)
| Yes (Primary)
| No
|
| Guristas (Pith, Dire, Dread)
| No
| Yes (Secondary)
| Yes (Primary)
| No
|
| Khanid Navy
| Yes
| Yes
| No
| No
|
| Mercenary
| Yes
| Yes
| Yes
| Yes
|
| Mordu's Legion
| No
| Yes (Secondary)
| Yes (Primary)
| No
|
| Odamian
| No
| Yes
| Yes
| No
|
| Rogue Drones (Alvus, Strain, Sentient)
| Yes (Minor)
| Yes (Secondary)
| Yes (Secondary)
| Yes (Primary)
|
| Republic Fleet
| Yes (Minor)
| Yes (Minor)
| Yes (Secondary)
| Yes (Primary)
|
| Sansha (Centus, Loyal, True)
| Yes
| Yes
| No
| No
|
| Serpentis (Core, Guardian, Shadow)
| No
| Yes
| Yes
| No
|
| The Syndicate
| Yes (Minor)
| Yes (Secondary)
| Yes (Primary)
| Yes (Minor)
|
| Thukker Tribe
| Yes (Minor)
| Yes (Minor)
| Yes (Secondary)
| Yes (Primary)
|
Best damage to do to NPCs
Hint: Usually the type of damage the NPC's inflict on you is the type of damage you should inflict on them. If you're unsure what damage type you should be inflicting for maximum effect you can always use Thermal. Though it is mostly useless against Minmatar pirates such as the Angel Cartel.
| NPC Name
| Damage type to deal
|
| Angel Cartel
| Explosive
|
| Blood Raiders
| Electromagnetic/Thermal
|
| Caldary Navy
| Kinetic
|
| EoM
| Kinetic
|
| Guristas
| Kinetic
|
| Mercenary
| Thermal
|
| Mordu's Legion
| Thermal/Kinetic
|
| Sansha
| Electromagnetic/Thermal
|
| Serpentis
| Thermal/Kinetic
|
| The Syndicate
| Kinetic/Thermal
|
| Thukker Tribe
| Explosive
|
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