Dual Modulated Light Energy Beam I

Dual Modulated Light Energy Beam I

Dual Modulated Light Energy Beam I This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Capacitor

activation costactivation cost
3.112 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
5 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
7 MW
CPU usageCPU usage
9 tf

Miscellaneous

Rate of fireRate of fire
3 s
Damage ModifierDamage Modifier
2.4 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
3 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
4
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
10.50 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.13 rad/sec
 

Required skills

Primary Skill required
Small Energy Turret Small Energy Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Variations

Tech I
i Dual Afocal Light Maser I
i Dual Anode Light Particle Stream I
i Dual Light Beam Laser I
i Dual Modal Light Laser I
i Dual Modulated Light Energy Beam I
Tech II
i Dual Light Beam Laser II
Storyline
i 'Mace' Dual Light Beam Laser I
Faction
i Ammatar Navy Dual Light Beam Laser
i Dark Blood Dual Light Beam Laser
i Imperial Navy Dual Light Beam Laser
i True Sansha Dual Light Beam Laser
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