Dual Light Pulse Laser I

Dual Light Pulse Laser I

Dual Light Pulse Laser I This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Capacitor

activation costactivation cost
2.67 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
5 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
6 MW
CPU usageCPU usage
8 tf

Miscellaneous

Rate of fireRate of fire
3 s
Damage ModifierDamage Modifier
2 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
1.50 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Signature ResolutionSignature Resolution
40 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.6 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
4.50 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.27375 rad/sec
 

Blueprint

Dual Light Pulse Laser I Blueprint i Dual Light Pulse Laser I Blueprint

Required skills

Primary Skill required
Small Energy Turret Small Energy Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
1,091
Pyerite Pyerite
112
Mexallon Mexallon
4
Nocxium Nocxium
2
Zydrine Zydrine
1
Waste
? Waste Factor
10%

Variations

Tech I
i Dual Afocal Pulse Maser I
i Dual Anode Pulse Particle Stream I
i Dual Light Pulse Laser I
i Dual Modal Pulse Laser I
i Dual Modulated Pulse Energy Beam I
Tech II
i Dual Light Pulse Laser II
Faction
i Ammatar Navy Dual Light Pulse Laser
i Dark Blood Dual Light Pulse Laser
i Imperial Navy Dual Light Pulse Laser
i True Sansha Dual Light Pulse Laser