Dual Heavy Pulse Laser II

Dual Heavy Pulse Laser II

Dual Heavy Pulse Laser II This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

Capacitor

activation costactivation cost
25 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
20 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
1,650 MW
CPU usageCPU usage
42 tf

Miscellaneous

Rate of fireRate of fire
6 s
Damage ModifierDamage Modifier
2.4 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
6 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Used with (chargegroup)Used with (chargegroup)
Advanced Pulse Laser Crystal
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.7 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
21.60 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.0375 rad/sec
 

Blueprint

Dual Heavy Pulse Laser II Blueprint i Dual Heavy Pulse Laser II Blueprint

Required skills

Primary Skill required
Large Energy Turret Large Energy Turret IV
GunneryGunnery V
Medium Energy TurretMedium Energy Turret III
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Pulse Laser Specialization Large Pulse Laser Specialization I
Motion PredictionMotion Prediction V
GunneryGunnery II
Medium Pulse Laser SpecializationMedium Pulse Laser Specialization IV
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Pulse Laser SpecializationSmall Pulse Laser Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Energy TurretSmall Energy Turret V
GunneryGunnery I
Medium Energy TurretMedium Energy Turret V
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I
Large Energy TurretLarge Energy Turret V
GunneryGunnery V
Medium Energy TurretMedium Energy Turret III
GunneryGunnery III
Small Energy TurretSmall Energy Turret III
GunneryGunnery I

Material Requirements

Skill / Science
High Energy Physics High Energy Physics
1
Laser Physics Laser Physics
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Energy Weapon
Dual Heavy Pulse Laser I Dual Heavy Pulse Laser I
1
Material / Mineral
Tritanium Tritanium
1,309
Pyerite Pyerite
611
Mexallon Mexallon
1,203
Zydrine Zydrine
1
Megacyte Megacyte
2
Morphite Morphite
12
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Laser Focusing Crystals Laser Focusing Crystals
14
Waste
? Waste Factor
10%

Variations

Tech I
i Dual Heavy Afocal Pulse Maser I
i Dual Heavy Anode Pulse Particle Stream I
i Dual Heavy Modal Pulse Laser I
i Dual Heavy Modulated Pulse Energy Beam I
i Dual Heavy Pulse Laser I
Tech II
i Dual Heavy Pulse Laser II
Faction
i Ammatar Navy Dual Heavy Pulse Laser
i Dark Blood Dual Heavy Pulse Laser
i Imperial Navy Dual Heavy Pulse Laser
i True Sansha Dual Heavy Pulse Laser
Officer
i Ahremen's Modified Dual Heavy Pulse Laser
i Brokara's Modified Dual Heavy Pulse Laser
i Tairei's Modified Dual Heavy Pulse Laser
i Vizan's Modified Dual Heavy Pulse Laser
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