Dual Afocal Pulse Maser I

Dual Afocal Pulse Maser I

Dual Afocal Pulse Maser I This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Capacitor

activation costactivation cost
2.5365 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
5 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
6 MW
CPU usageCPU usage
7 tf

Miscellaneous

Rate of fireRate of fire
3 s
Damage ModifierDamage Modifier
2.1 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
1.50 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Frequency Crystal
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
1
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.6 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
4.73 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.27375 rad/sec
 

Required skills

Primary Skill required
Small Energy Turret Small Energy Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Variations

Tech I
i Dual Afocal Pulse Maser I
i Dual Anode Pulse Particle Stream I
i Dual Light Pulse Laser I
i Dual Modal Pulse Laser I
i Dual Modulated Pulse Energy Beam I
Tech II
i Dual Light Pulse Laser II
Faction
i Ammatar Navy Dual Light Pulse Laser
i Dark Blood Dual Light Pulse Laser
i Imperial Navy Dual Light Pulse Laser
i True Sansha Dual Light Pulse Laser