Dual 650mm Repeating Artillery II

Dual 650mm Repeating Artillery II

Dual 650mm Repeating Artillery II Powerful, intermediate-range repeating artillery cannon with a decent rate of fire.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
2,000 kg
VolumeVolume
20 m3
CapacityCapacity
4 m3

Fitting

powergrid usagepowergrid usage
1650 MW
CPU usageCPU usage
38 tf

Miscellaneous

Rate of fireRate of fire
7.5 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.93304365 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
17.60 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
4.32 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.04968 rad/sec
 

Blueprint

Dual 650mm Repeating Artillery II Blueprint i Dual 650mm Repeating Artillery II Blueprint

Required skills

Primary Skill required
Large Projectile Turret Large Projectile Turret IV
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Autocannon Specialization Large Autocannon Specialization I
Motion PredictionMotion Prediction V
GunneryGunnery II
Medium Autocannon SpecializationMedium Autocannon Specialization IV
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Autocannon SpecializationSmall Autocannon Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I
Medium Projectile TurretMedium Projectile Turret V
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Large Projectile TurretLarge Projectile Turret V
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Projectile Weapon
Dual 650mm Repeating Artillery I Dual 650mm Repeating Artillery I
1
Material / Mineral
Tritanium Tritanium
5,070
Pyerite Pyerite
1,177
Mexallon Mexallon
931
Isogen Isogen
422
Nocxium Nocxium
30
Zydrine Zydrine
4
Morphite Morphite
13
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
15
Waste
? Waste Factor
10%

Variations

Tech I
i Dual 650mm 'Scout' Repeating Artillery I
i Dual 650mm Carbine Repeating Howitzer I
i Dual 650mm Gallium I Repeating Cannon
i Dual 650mm Prototype I Repeating Siege Cannon
i Dual 650mm Repeating Artillery I
Tech II
i Dual 650mm Repeating Artillery II
Faction
i Domination Dual 650mm Repeating Artillery
i Republic Fleet Dual 650mm Repeating Artillery
Officer
i Gotan's Modified Dual 650mm Repeating Artillery
i Mizuro's Modified Dual 650mm Repeating Artillery
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